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<blockquote data-quote="FormerlyHemlock" data-source="post: 6552725" data-attributes="member: 6787650"><p>But there are people, plenty of them, who view HP as a metagame construct too. In spite of all evidence to the contrary (fungibility of HP via Vampiric Touch, the fact that contact poisons trigger on a "hit" and not on reaching 0 HP, the fact that HP function while you are asleep, etc., etc.) there are people who view HP degradation not as actual physical injury but rather as a kind of luck depletion, and who prefer to play as if real physical injury doesn't occur until you reach 0 HP. I don't understand it and I don't agree with it, but it can't actually be falsified because that's just the way they like to play it. Any evidence I could possibly come up with for the animal companion, such as fact that you can fully heal a 7th-level necromancer off a 20th level ranger's wolf (using Vampiric Touch) <em>after</em> bonding even though before bonding the necromancer would regain barely 12% of his HP from the animal--any of that evidence is subject to the same kind of player interpretation. If you want to view that apparently-physical difference as a form of plot armor that makes the wolf more metaphysically nourishing but not actually any different than a regular wolf... I mean, how could I falsify that? It's your magic elf-game, you can interpret it any way you want to even if it makes no sense to me.</p><p></p><p>If you're willing to propose a standard of evidence, I could see whether I can find evidence to meet that standard, but your original question was whether there was any reason you <em>could not</em> interpret it as "plot armor," and I have no idea how you'd ever prevent someone from interpreting it that way if they are inclined to do so.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6552725, member: 6787650"] But there are people, plenty of them, who view HP as a metagame construct too. In spite of all evidence to the contrary (fungibility of HP via Vampiric Touch, the fact that contact poisons trigger on a "hit" and not on reaching 0 HP, the fact that HP function while you are asleep, etc., etc.) there are people who view HP degradation not as actual physical injury but rather as a kind of luck depletion, and who prefer to play as if real physical injury doesn't occur until you reach 0 HP. I don't understand it and I don't agree with it, but it can't actually be falsified because that's just the way they like to play it. Any evidence I could possibly come up with for the animal companion, such as fact that you can fully heal a 7th-level necromancer off a 20th level ranger's wolf (using Vampiric Touch) [I]after[/I] bonding even though before bonding the necromancer would regain barely 12% of his HP from the animal--any of that evidence is subject to the same kind of player interpretation. If you want to view that apparently-physical difference as a form of plot armor that makes the wolf more metaphysically nourishing but not actually any different than a regular wolf... I mean, how could I falsify that? It's your magic elf-game, you can interpret it any way you want to even if it makes no sense to me. If you're willing to propose a standard of evidence, I could see whether I can find evidence to meet that standard, but your original question was whether there was any reason you [I]could not[/I] interpret it as "plot armor," and I have no idea how you'd ever prevent someone from interpreting it that way if they are inclined to do so. [/QUOTE]
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