Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What are the rules for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="500 Toads" data-source="post: 9895657" data-attributes="member: 7056434"><p><em>nods</em> For instance, a narrative example (rather than an action-by-action play) of a dragon soaring through the sky and occasionally unleashing a gout of flame is unlikely to allow one to deduce how quickly it flies, how often it can breathe fire, or the area of effect or the precise lethality of its flame breath. Arrows and spears may bounce off its scales, but is it merely <em>unlikely</em> or literally impossible for a mundane projectile to have a meaningful impact on it? And so forth.</p><p></p><p>If one is running a system that abhors the very notion of combat as a subsystem and prefers to reduce the entire scene to a single die roll or two based on preferred drama, estimated task difficulty, and some narrative metacurrency -- such details may not be important. </p><p></p><p>But if not, and if players are expected to make more granular, tactical decisions; well, it's best if both the players and the GM have consistent visions of how such things work. It's unlikely to be a good time if there are frequent arguments as to how likely it is that an AoE spell would be able to catch certain targets while being positioned as to spare others, or whether it <em>should</em> be harder to cast a spell while struggling to avoid being grabbed by some tentacled horror, or whether wounds should have lasting effects, or who should have the right to act first in a situation where turn order matters -- never mind more extreme situations, such as if a player seems to want this character to have movie-protagonist plot armor and competencies while a GM wants to run a more grounded game.</p></blockquote><p></p>
[QUOTE="500 Toads, post: 9895657, member: 7056434"] [I]nods[/I] For instance, a narrative example (rather than an action-by-action play) of a dragon soaring through the sky and occasionally unleashing a gout of flame is unlikely to allow one to deduce how quickly it flies, how often it can breathe fire, or the area of effect or the precise lethality of its flame breath. Arrows and spears may bounce off its scales, but is it merely [I]unlikely[/I] or literally impossible for a mundane projectile to have a meaningful impact on it? And so forth. If one is running a system that abhors the very notion of combat as a subsystem and prefers to reduce the entire scene to a single die roll or two based on preferred drama, estimated task difficulty, and some narrative metacurrency -- such details may not be important. But if not, and if players are expected to make more granular, tactical decisions; well, it's best if both the players and the GM have consistent visions of how such things work. It's unlikely to be a good time if there are frequent arguments as to how likely it is that an AoE spell would be able to catch certain targets while being positioned as to spare others, or whether it [I]should[/I] be harder to cast a spell while struggling to avoid being grabbed by some tentacled horror, or whether wounds should have lasting effects, or who should have the right to act first in a situation where turn order matters -- never mind more extreme situations, such as if a player seems to want this character to have movie-protagonist plot armor and competencies while a GM wants to run a more grounded game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are the rules for?
Top