Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What are the rules for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mmadsen" data-source="post: 9896052" data-attributes="member: 1645"><p>Obviously people can be wrong, but so can complex game mechanics. When would you prefer a gamemaster’s judgment call, and when would you prefer a canonical ruling tucked away in a rules supplement somewhere with a mechanic that may or may not yield more accurate results?</p><p></p><p>For something that exists in the real world that we expect to come up regularly in the game, we’d want someone to do the research and summarize the results with, for example, a list of typical marching rates over various kinds of terrain. That’s the kind of real-world information you’d expect a wargame umpire to use in a map-based simulation.</p><p></p><p>In a hex-based wargame, you’d simply move your allowable number of spaces, with rough terrain costing double, etc., and there’d be zero room for improvising, because nothing outside the explicit rules is even an option.</p><p></p><p>Almost everything that happens in an RPG is outside the scope of the rules, and that works fine. Other things don’t need rules <em>per se</em>, but they have a right answer you;d like to be able to look up easily. How much does a warhorse weigh? How thick is a guard tower wall? Some things benefit greatly from rules, but not everything.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 9896052, member: 1645"] Obviously people can be wrong, but so can complex game mechanics. When would you prefer a gamemaster’s judgment call, and when would you prefer a canonical ruling tucked away in a rules supplement somewhere with a mechanic that may or may not yield more accurate results? For something that exists in the real world that we expect to come up regularly in the game, we’d want someone to do the research and summarize the results with, for example, a list of typical marching rates over various kinds of terrain. That’s the kind of real-world information you’d expect a wargame umpire to use in a map-based simulation. In a hex-based wargame, you’d simply move your allowable number of spaces, with rough terrain costing double, etc., and there’d be zero room for improvising, because nothing outside the explicit rules is even an option. Almost everything that happens in an RPG is outside the scope of the rules, and that works fine. Other things don’t need rules [I]per se[/I], but they have a right answer you;d like to be able to look up easily. How much does a warhorse weigh? How thick is a guard tower wall? Some things benefit greatly from rules, but not everything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are the rules for?
Top