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What are the rules for?
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<blockquote data-quote="A_Carrington" data-source="post: 9896559" data-attributes="member: 7053765"><p>A horse weighs around 500 pounds, so it has a lifting threshold of 2. Very large horses can get up to a threshold of 3.</p><p>The thickness of a wall is determined by the GM. Stone has a base Structure of 10d.</p><p></p><p>I don't know why you think it's silly or difficult to write rules that cover most stuff you expect to experience in the game. It's quite easy and reasonable, and should be the bare minimum expectation of any competent designer who is being paid to create a decent product.</p><p></p><p></p><p></p><p>Or if you want to lift a horse, or throw it at someone, or determine if it can be supported by a bridge, or are weighing it in preparation for a transaction, or any of the other reasons why you'd want rules for the weights of objects and beings in the world. I don't care how likely I think it is to be relevant. If it exists in the game world, it has weight. And the players may choose to interact with it, in whatever manner they see fit, and they do not need any justification for any decision.</p></blockquote><p></p>
[QUOTE="A_Carrington, post: 9896559, member: 7053765"] A horse weighs around 500 pounds, so it has a lifting threshold of 2. Very large horses can get up to a threshold of 3. The thickness of a wall is determined by the GM. Stone has a base Structure of 10d. I don't know why you think it's silly or difficult to write rules that cover most stuff you expect to experience in the game. It's quite easy and reasonable, and should be the bare minimum expectation of any competent designer who is being paid to create a decent product. Or if you want to lift a horse, or throw it at someone, or determine if it can be supported by a bridge, or are weighing it in preparation for a transaction, or any of the other reasons why you'd want rules for the weights of objects and beings in the world. I don't care how likely I think it is to be relevant. If it exists in the game world, it has weight. And the players may choose to interact with it, in whatever manner they see fit, and they do not need any justification for any decision. [/QUOTE]
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