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Story Hour
What are the Rules?
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<blockquote data-quote="Shemeska" data-source="post: 2545054" data-attributes="member: 11697"><p>Lemme extend a preemptive welcome to the club, so to speak.</p><p></p><p>1) Keep your notes from game sessions and try to write down during those game sessions whatever plot and/or dialogue really stood out in your mind. I'm writing <a href="http://www.enworld.org/showthread.php?t=77613" target="_blank">Shemeska's Planescape Storyhour</a> about two and a half years after the start of that campaign, and so it's a mix of my notes, my players' notes, and creative license for making the story flow (especially in interludes with various villain NPCs, etc). My <a href="http://www.enworld.org/showthread.php?t=125944" target="_blank">2nd Storyhour</a> started up about a month into the actual game, and so my notes on it are much more full and ready to be converted to story format without the need to make anything up as I go along.</p><p></p><p>Trust me on this here, keep good session notes because you'll treasure having them later on when you're writing up that session in a storyhour.</p><p></p><p>2) Look at current storyhours for how various authors/DMs handle tense, point of view, person, etc. The way the storyhour reads can determine the feeling and atmosphere of it, and thus how reader's react to it.</p><p></p><p>3) Proof read before you post. Your story may have great characters and a brilliant plot but if there happens to be grammatical issues or spelling errors, it makes your work otherwise look amateur and people will dismiss it. Its worth the time.</p><p></p><p>4) Make the storyhour a story, not just a play by play account of dice rolls. Make the PCs and NPCs seem like real people with real motivations, not pieces being moved around a board. I of course tend to have a more immersive style of running my campaign(s) and I try to make that carry over into my storyhours. It seems to work for me, so I guess I must be doing something right if folks enjoy the characters and the plot <img src="http://arcanofox.foxpaws.net/shemmysmile.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Shemeska, post: 2545054, member: 11697"] Lemme extend a preemptive welcome to the club, so to speak. 1) Keep your notes from game sessions and try to write down during those game sessions whatever plot and/or dialogue really stood out in your mind. I'm writing [URL=http://www.enworld.org/showthread.php?t=77613]Shemeska's Planescape Storyhour[/URL] about two and a half years after the start of that campaign, and so it's a mix of my notes, my players' notes, and creative license for making the story flow (especially in interludes with various villain NPCs, etc). My [URL=http://www.enworld.org/showthread.php?t=125944]2nd Storyhour[/URL] started up about a month into the actual game, and so my notes on it are much more full and ready to be converted to story format without the need to make anything up as I go along. Trust me on this here, keep good session notes because you'll treasure having them later on when you're writing up that session in a storyhour. 2) Look at current storyhours for how various authors/DMs handle tense, point of view, person, etc. The way the storyhour reads can determine the feeling and atmosphere of it, and thus how reader's react to it. 3) Proof read before you post. Your story may have great characters and a brilliant plot but if there happens to be grammatical issues or spelling errors, it makes your work otherwise look amateur and people will dismiss it. Its worth the time. 4) Make the storyhour a story, not just a play by play account of dice rolls. Make the PCs and NPCs seem like real people with real motivations, not pieces being moved around a board. I of course tend to have a more immersive style of running my campaign(s) and I try to make that carry over into my storyhours. It seems to work for me, so I guess I must be doing something right if folks enjoy the characters and the plot [IMG]http://arcanofox.foxpaws.net/shemmysmile.gif[/IMG] [/QUOTE]
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