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What are the strictest interpretations of a paladin's code?
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<blockquote data-quote="RangerWickett" data-source="post: 3232903" data-attributes="member: 63"><p>I'm going to be playing a paladin in a friend's campaign, and he's very fond of the 'knight in shining armor, Goody McGoodguy boy scout' style paladin, and while it's not how I would run paladins, I know this conception of them is very important to him, so I want to play it the way he wants. Understand that he fully understands that these are not what the core rules say about paladins. This is just the way he thinks they should be.</p><p></p><p>I want some ideas on things I might need to bear in mind when playing such a character so that I don't step astray. I'm starting with an idea sort of similar to the classic samurai, who holds his honor in such high regard that he would be willing to punish himself if he was forced to take the lesser of two evils. I won't loot, lie, or fight uneven battles, and will view those who do so as misguided. As long as their goals are noble I will still assist them, but when I have the chance I will try my best to convince them that such tactics are unnecessary. I will try to encourage everyone to be goodly, while striving to the utmost to avoid being a prick, since I don't want to piss off the other players.</p><p></p><p>Some examples of things I was informed of while making my character are:</p><p></p><p>1. I cannot use a bow against enemies. I must engage a foe in melee, or at most use thrown weapons, since those are powered by my natural strength.</p><p></p><p>2. Spiked armor or gauntlets are out. They're cruel, and I should not need their help to wrestle a foe.</p><p></p><p>I'm a paladin of Torm in the Forgotten Realms, 9th level.</p><p></p><p>Suggestions? And honestly, guys, I'm not looking for bashing here. I know some of these ideas are pretty silly in a world where monsters don't fight by the rules, but I want to see if I can do this. And I want to do it such a way that I'll be unimpeachable.</p><p></p><p>I want a list of all the weird quandaries and challenges that would arise for my character. Can I kill a prisoner? Do I have to offer him a chance to fight for his life, and if so do I have to give him time to heal fully so it's a fair fight? If a foe is bleeding do I have to heal him so he doesn't die? If a foe asks for mercy, then breaks his word and tries to kill me, then asks for mercy again, do I have to give it to him? If there is a horde of enemies on the ground and I'm on my griffon mount, do I have to land to face them man-to-man? Does my mount have to land too? Am I allowed to let my allies plan an ambush, or do I have to announce our presence even against overwhelming odds? Am I allowed ever to run from a fight? Am I allowed to cut my way out of the gullet of a dragon, or would that be unsporting because he loses his Dexterity modifier against my attack?</p><p></p><p>Things like that.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3232903, member: 63"] I'm going to be playing a paladin in a friend's campaign, and he's very fond of the 'knight in shining armor, Goody McGoodguy boy scout' style paladin, and while it's not how I would run paladins, I know this conception of them is very important to him, so I want to play it the way he wants. Understand that he fully understands that these are not what the core rules say about paladins. This is just the way he thinks they should be. I want some ideas on things I might need to bear in mind when playing such a character so that I don't step astray. I'm starting with an idea sort of similar to the classic samurai, who holds his honor in such high regard that he would be willing to punish himself if he was forced to take the lesser of two evils. I won't loot, lie, or fight uneven battles, and will view those who do so as misguided. As long as their goals are noble I will still assist them, but when I have the chance I will try my best to convince them that such tactics are unnecessary. I will try to encourage everyone to be goodly, while striving to the utmost to avoid being a prick, since I don't want to piss off the other players. Some examples of things I was informed of while making my character are: 1. I cannot use a bow against enemies. I must engage a foe in melee, or at most use thrown weapons, since those are powered by my natural strength. 2. Spiked armor or gauntlets are out. They're cruel, and I should not need their help to wrestle a foe. I'm a paladin of Torm in the Forgotten Realms, 9th level. Suggestions? And honestly, guys, I'm not looking for bashing here. I know some of these ideas are pretty silly in a world where monsters don't fight by the rules, but I want to see if I can do this. And I want to do it such a way that I'll be unimpeachable. I want a list of all the weird quandaries and challenges that would arise for my character. Can I kill a prisoner? Do I have to offer him a chance to fight for his life, and if so do I have to give him time to heal fully so it's a fair fight? If a foe is bleeding do I have to heal him so he doesn't die? If a foe asks for mercy, then breaks his word and tries to kill me, then asks for mercy again, do I have to give it to him? If there is a horde of enemies on the ground and I'm on my griffon mount, do I have to land to face them man-to-man? Does my mount have to land too? Am I allowed to let my allies plan an ambush, or do I have to announce our presence even against overwhelming odds? Am I allowed ever to run from a fight? Am I allowed to cut my way out of the gullet of a dragon, or would that be unsporting because he loses his Dexterity modifier against my attack? Things like that. [/QUOTE]
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