Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
What are the strictest interpretations of a paladin's code?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wraith-Hunter" data-source="post: 3233489" data-attributes="member: 48298"><p>Lawfull Good does not equal Lawfull Stupid. (ETA I have seen a few DM's rule this way which is why I mention it. And most of the paladins I've seen played have been lawful stupid - not a slight against any other post, just what I hve seen)</p><p></p><p>If you look at Christianity (using as example not debating religion) there are the pacifist type (thou shalt not kill) or the martial (for lack of a better term) type. Thou shalt not murder. The praise the lord and pass the ammunition type. 2 twists on the same faith. Put your self in both places and think of arguments and situations to prove both points. Contrast this with some other faiths.</p><p></p><p>The wheel of time series has some interesting discussions about the 'way of the leaf' and self defense. This might give you some ideals. Also study the interaction of the Quakers and the Indians in pre-revoltion times in this country.</p><p></p><p>Also in modern terms if you ever look into getting a CCW permit (carrying a firearm for self protection). When you take your class or read the literature you are taught to shot to STOP the attacker. Not shoot to KILL or shoot to WOUND but shoot to STOP. In D&D terms think of it like this. Like a modern CCW permit holder you will not INITIATE violence, but you will act to STOP it instead. You will keep attacking with the goal of stopping the attacker. They stop you stop. Since you did not initiate the violence you are under no obligation to heal or offer medical aid to those who started it. Especially since they may do the same to another once they are healed up. If you make your bed you have to sleep in it. (Though in our system of justice you call 911 get an ambulance and let the court system handle the rest of the outcome). </p><p></p><p>Here is the Shaolin Moral code. I got this when I was studying with my sifu this might also help give you some ideals (though to our culture some of it seems silly):</p><p></p><p></p><p>[CODE]1. Respect the Sifu.</p><p>2. Train Gung-fu devotedly and build and healthy body.</p><p>3. It is forbidden to rape or molest, it is also forbidden to lead astray.</p><p>4. It is forbidden to show off the arts or to offend the seniors.</p><p>5. It is forbidden to laugh without reason or to tell lies.</p><p>6. It is forbidden to bully those under you or to take advantage of a position or an office for the settling of personal differences.</p><p>7. It is forbidden to quarrel loudly and to wave the hands wildly.</p><p>8. It is forbidden to kick about aimlessly or to stand at a fighting stance or to make accusations against others.</p><p>9. It is forbidden to spread false rumors or to boast of ones strength and oppress the weak.</p><p>10. It is forbidden to be greedy, to rob or steal other peoples property.</p><p>11. Be humble and soft-spoken, but be unbashful in seeking advice for knowledge.</p><p>12. Develop self-control, be cooperative, and be helpful.</p><p></p><p>The Ten Obligations:</p><p></p><p>1. To maintain the peace.</p><p>2. To eliminate the bullies and help the weak.</p><p>3. To save lives and contribute to humanity.</p><p>4. To eliminate the cruel and villainous.</p><p>5. To protect the lonely and oppressed.</p><p>6. To be chivalrous and generous.</p><p>7. To right wrong doings courageously.</p><p>8. To learn self-defense and overcome calamity.</p><p>9. To spread Shaolin teachings and Gung-fu</p><p>10. To pass on self-defense art of Shaolin Gung-fu unselfishly and to select good and loyal disciples.</p><p></p><p>The Ten Forbidden Acts:</p><p></p><p>1. To molest or rape.</p><p>2. To rob someone else’s wife or to force someone into marriage.</p><p>3. To bully kind and gentle people.</p><p>4. To rob, cheat, or steal.</p><p>5. To take advantage of an intoxicated person to do evil.</p><p>6. To torture or be cruel.</p><p>7. To be involved in improper activities.</p><p>8. To show disrespect or non-consideration to parents, elders, seniors, or master – especially the Sifu.</p><p>9. To associate with miscreants. Or villains.</p><p>10. To rebel against the Sifu. </p><p>[/CODE]</p><p></p><p>Most importantly talk to your dm. Bring up some hypothetical situations and ask how HE views good/evil, and how he would rule in game terms because this is going to effect your play more than anything else. Different people have different moral systems and how they define good and evil. Some of the DM's I played with in the past I would NEVER play a paladin in their game because their view on what the "good" thing to do or what constitues an "evil act" are at odds on certain things that we would say are grey areas. </p><p></p><p>Also watch star wars, pick up the core book for ideas, as the jedi are good.</p><p></p><p>But if you have to kill make it quick don't torture.</p><p>Perhaps say a prayer or offer last rights.</p><p>Ham stringing yourself by not using ranged weapons is silly unless it specifically fits in with a certain ethos. And with the expcetion of alligned weapons a weapon is just an object, a tool. You use what is at hand to do your job. If the weapon is designed specifically to hurt or wound but NOT kill then you could consider it cruel. But if it is designed to simply kill then it is just a tool. You use the best tools you can afford and the most appropriate ones for the job, and what you have at hand.</p><p></p><p>Hope some of these ideas help. History is full of decent ideas.</p></blockquote><p></p>
[QUOTE="Wraith-Hunter, post: 3233489, member: 48298"] Lawfull Good does not equal Lawfull Stupid. (ETA I have seen a few DM's rule this way which is why I mention it. And most of the paladins I've seen played have been lawful stupid - not a slight against any other post, just what I hve seen) If you look at Christianity (using as example not debating religion) there are the pacifist type (thou shalt not kill) or the martial (for lack of a better term) type. Thou shalt not murder. The praise the lord and pass the ammunition type. 2 twists on the same faith. Put your self in both places and think of arguments and situations to prove both points. Contrast this with some other faiths. The wheel of time series has some interesting discussions about the 'way of the leaf' and self defense. This might give you some ideals. Also study the interaction of the Quakers and the Indians in pre-revoltion times in this country. Also in modern terms if you ever look into getting a CCW permit (carrying a firearm for self protection). When you take your class or read the literature you are taught to shot to STOP the attacker. Not shoot to KILL or shoot to WOUND but shoot to STOP. In D&D terms think of it like this. Like a modern CCW permit holder you will not INITIATE violence, but you will act to STOP it instead. You will keep attacking with the goal of stopping the attacker. They stop you stop. Since you did not initiate the violence you are under no obligation to heal or offer medical aid to those who started it. Especially since they may do the same to another once they are healed up. If you make your bed you have to sleep in it. (Though in our system of justice you call 911 get an ambulance and let the court system handle the rest of the outcome). Here is the Shaolin Moral code. I got this when I was studying with my sifu this might also help give you some ideals (though to our culture some of it seems silly): [CODE]1. Respect the Sifu. 2. Train Gung-fu devotedly and build and healthy body. 3. It is forbidden to rape or molest, it is also forbidden to lead astray. 4. It is forbidden to show off the arts or to offend the seniors. 5. It is forbidden to laugh without reason or to tell lies. 6. It is forbidden to bully those under you or to take advantage of a position or an office for the settling of personal differences. 7. It is forbidden to quarrel loudly and to wave the hands wildly. 8. It is forbidden to kick about aimlessly or to stand at a fighting stance or to make accusations against others. 9. It is forbidden to spread false rumors or to boast of ones strength and oppress the weak. 10. It is forbidden to be greedy, to rob or steal other peoples property. 11. Be humble and soft-spoken, but be unbashful in seeking advice for knowledge. 12. Develop self-control, be cooperative, and be helpful. The Ten Obligations: 1. To maintain the peace. 2. To eliminate the bullies and help the weak. 3. To save lives and contribute to humanity. 4. To eliminate the cruel and villainous. 5. To protect the lonely and oppressed. 6. To be chivalrous and generous. 7. To right wrong doings courageously. 8. To learn self-defense and overcome calamity. 9. To spread Shaolin teachings and Gung-fu 10. To pass on self-defense art of Shaolin Gung-fu unselfishly and to select good and loyal disciples. The Ten Forbidden Acts: 1. To molest or rape. 2. To rob someone else’s wife or to force someone into marriage. 3. To bully kind and gentle people. 4. To rob, cheat, or steal. 5. To take advantage of an intoxicated person to do evil. 6. To torture or be cruel. 7. To be involved in improper activities. 8. To show disrespect or non-consideration to parents, elders, seniors, or master – especially the Sifu. 9. To associate with miscreants. Or villains. 10. To rebel against the Sifu. [/CODE] Most importantly talk to your dm. Bring up some hypothetical situations and ask how HE views good/evil, and how he would rule in game terms because this is going to effect your play more than anything else. Different people have different moral systems and how they define good and evil. Some of the DM's I played with in the past I would NEVER play a paladin in their game because their view on what the "good" thing to do or what constitues an "evil act" are at odds on certain things that we would say are grey areas. Also watch star wars, pick up the core book for ideas, as the jedi are good. But if you have to kill make it quick don't torture. Perhaps say a prayer or offer last rights. Ham stringing yourself by not using ranged weapons is silly unless it specifically fits in with a certain ethos. And with the expcetion of alligned weapons a weapon is just an object, a tool. You use what is at hand to do your job. If the weapon is designed specifically to hurt or wound but NOT kill then you could consider it cruel. But if it is designed to simply kill then it is just a tool. You use the best tools you can afford and the most appropriate ones for the job, and what you have at hand. Hope some of these ideas help. History is full of decent ideas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are the strictest interpretations of a paladin's code?
Top