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What are the strictest interpretations of a paladin's code?
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<blockquote data-quote="hopeless" data-source="post: 3236844" data-attributes="member: 36349"><p><strong>Reg: Paladins</strong></p><p></p><p>I played a Paladin based on a certain female vampire slayer and ran a Kingdoms of Kalamar game where one of the players a self professed former biker turned accountant ran what i consider to be the best roleplayed paladin i have ever witnessed.</p><p>He used his code to bypass traps that I had worried would cause a Total party kill in such a way to make it look almost karmic.</p><p>I then played in a Greyhawk campaign where i ran a halfling sorceress and the dm who runs the Faerun campaign ran a Paladin and to keep it short he efectively villified the class as far as I was concerned...</p><p>He started off well trying to turn 2 half orc barbarians to the light by making them his squires and then REALLY messed up.</p><p>Out of curiosity what would you call someone who orders a pair of captives dangled over a cliff edge and then has them dropped ignoring all bar his two squires (then npcs) when their comrades start dropping rocks on him?</p><p>And when we secure a helpless captive who is willing to talk even though his character CANNOT speak goblin then moves to kill the captive over the protests of the other 2 present (my character is NG the other a LG Monk) and uses his detect evil ability to hunt down the fleeing goblin being led to safety even though they're inside the goblins lair and last time I checked should have made that ability useless since they were located in a enlarged tomb with a spectre lying low in a sealed off portion...</p><p>He also goaded another player to set off a trap my character had detected and was trying to confirm but because he wasn't willing to wait got a new player to set off the trap and then blocked off the corridor claiming he was trying to turn the undead and only the monk beating him there saved that player's character (who was later possessed by a mummy's spirit courtesy of the Book of Vile Darkness).</p><p>And then there's the Paladin using his detect evil to sense a Rod of Withering even though he's facing the wrong way after another character had opened the entrance to the mummy's resting place yet the Paladin's plyer after claiming he told the dwarf not to do this chooses to scan an obscured area behind him that he knows is clear just because the dm has revealed to the sorceress the magical items she has found (including the rod) to which the dwarf's player immediately trots over to claim a suit of enchanted chain mail...</p><p>Sorry there's much more to this but I better get to the point.</p><p>That player I believe based his character on a style of play that seems common to Faerun novels in particular one called Thornhold where an ancient artefact only descendants of a family line can use and when the last survivors consist of a cleric of Cyric, a Harper based in Waterdeep and said cleric's daughter who has been kept innocent so she can access that artefact on her father's behalf. The Paladin sent after the child murdered her foster parents who although one was a cleric of cyric both were atypical concerned parents the father was turned down his dark path by a posse of paladins who wiped out an elven community when a demon teleported past their forest home and they refused to take the long way round choosing to chase through their settlement over their objections and as for that Paladin he was treated as being a fanatic with no concern for the people he was supposed to be protecting and I believe he was a follower of Torm...</p><p></p><p>All the best with your character, drop us a line to let us know what happened and what viewpoints you come across...</p><p></p><p>Before I forget merry christmas one and all!</p></blockquote><p></p>
[QUOTE="hopeless, post: 3236844, member: 36349"] [b]Reg: Paladins[/b] I played a Paladin based on a certain female vampire slayer and ran a Kingdoms of Kalamar game where one of the players a self professed former biker turned accountant ran what i consider to be the best roleplayed paladin i have ever witnessed. He used his code to bypass traps that I had worried would cause a Total party kill in such a way to make it look almost karmic. I then played in a Greyhawk campaign where i ran a halfling sorceress and the dm who runs the Faerun campaign ran a Paladin and to keep it short he efectively villified the class as far as I was concerned... He started off well trying to turn 2 half orc barbarians to the light by making them his squires and then REALLY messed up. Out of curiosity what would you call someone who orders a pair of captives dangled over a cliff edge and then has them dropped ignoring all bar his two squires (then npcs) when their comrades start dropping rocks on him? And when we secure a helpless captive who is willing to talk even though his character CANNOT speak goblin then moves to kill the captive over the protests of the other 2 present (my character is NG the other a LG Monk) and uses his detect evil ability to hunt down the fleeing goblin being led to safety even though they're inside the goblins lair and last time I checked should have made that ability useless since they were located in a enlarged tomb with a spectre lying low in a sealed off portion... He also goaded another player to set off a trap my character had detected and was trying to confirm but because he wasn't willing to wait got a new player to set off the trap and then blocked off the corridor claiming he was trying to turn the undead and only the monk beating him there saved that player's character (who was later possessed by a mummy's spirit courtesy of the Book of Vile Darkness). And then there's the Paladin using his detect evil to sense a Rod of Withering even though he's facing the wrong way after another character had opened the entrance to the mummy's resting place yet the Paladin's plyer after claiming he told the dwarf not to do this chooses to scan an obscured area behind him that he knows is clear just because the dm has revealed to the sorceress the magical items she has found (including the rod) to which the dwarf's player immediately trots over to claim a suit of enchanted chain mail... Sorry there's much more to this but I better get to the point. That player I believe based his character on a style of play that seems common to Faerun novels in particular one called Thornhold where an ancient artefact only descendants of a family line can use and when the last survivors consist of a cleric of Cyric, a Harper based in Waterdeep and said cleric's daughter who has been kept innocent so she can access that artefact on her father's behalf. The Paladin sent after the child murdered her foster parents who although one was a cleric of cyric both were atypical concerned parents the father was turned down his dark path by a posse of paladins who wiped out an elven community when a demon teleported past their forest home and they refused to take the long way round choosing to chase through their settlement over their objections and as for that Paladin he was treated as being a fanatic with no concern for the people he was supposed to be protecting and I believe he was a follower of Torm... All the best with your character, drop us a line to let us know what happened and what viewpoints you come across... Before I forget merry christmas one and all! [/QUOTE]
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