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What Are The Top 10/25 D20 Fantasy Product Must Haves?
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<blockquote data-quote="00Machado" data-source="post: 2902585" data-attributes="member: 23690"><p>I DM and don't just play.</p><p></p><p>Not everyone will have DM focussed books on their list, but just to elaborate a little on why some would make it onto my list and not others, I consider them to be classics when I can use them across campiagns, even across genres, and keep going back to them again and again for idea. If I read a book, and I feel like there will be campaigns worth of material there, not just adventures worth, it's a top tier product.</p><p></p><p>Also, for my uber d20 gaming experience, indeed, for my uber gaming experience period, I'll rely on things learned in some non-d20 books</p><p></p><p>1 DM Design Kit from 1st edition</p><p>2 Aaron Allston's Strike Force - the treatise on planning a campaign and delivering the play experience to everyone at the table applies to any genre</p><p>2b - Treasure Tables GM site. The resource in general, but the interview with Robin Laws really sticks out as a highlight (Very useful, but not getting it's own number because it's both free, and not a product per se</p><p>2c - Roleplayingtips.com, again, no cost</p><p></p><p>If only d20 can be allowed into the list, then I'd get DMG II and Book of the Righteous instead of the above.</p><p></p><p>3 - Dragon Magazine appendix from ebay</p><p>4 - Dragon Article from Tracy Hickman on How Not to Play D&D</p><p>5 - Power of Faerun</p><p>6 - Heroes of Battle (I'd substitute another for this - like maybe Manual of the Planes - if your group wouldn't be into battlefield scenarios, but having played for years, I had wanted a resource like this for a long time). If not interested in battle field scenarios, then probably Book of the Righteous</p><p>6b Ivid the Undying PDF - Free online. The ideas within on progressing PC's through the levels, ultimately topping out at where the explore ancient mysteries of the world and multiverse still stick with me and make me a better GM for having read the info</p><p>7 - Dungeon subscription if you play and GM. If you never GM, then make this a subscription to Dragon </p><p>8 - Manaul of the Planes </p><p>9 and 10 - Probably d20 Modern, and one of the expansion books, either d20 Future, or d20 past. I don't play it, but if I was trying to build the most flexible ten book d20 resource library to give me the most amount and variety of gaming, I think these books really expand your options.</p><p>If that's not of interest, then I'd add</p><p>9 - A setting book, if for no other reason that to mine it for ideas, and get an idea of what you might include in your own settings. As far as what's out today, I think I'd pick Forgotten Realms, though I suspect Ptolus might become my new benchmark once it's out</p><p>10 - A book in support of the setting. Probably Player's Guide to Faerun. If not using a setting though, then I'd put the Spell Compendium here.</p></blockquote><p></p>
[QUOTE="00Machado, post: 2902585, member: 23690"] I DM and don't just play. Not everyone will have DM focussed books on their list, but just to elaborate a little on why some would make it onto my list and not others, I consider them to be classics when I can use them across campiagns, even across genres, and keep going back to them again and again for idea. If I read a book, and I feel like there will be campaigns worth of material there, not just adventures worth, it's a top tier product. Also, for my uber d20 gaming experience, indeed, for my uber gaming experience period, I'll rely on things learned in some non-d20 books 1 DM Design Kit from 1st edition 2 Aaron Allston's Strike Force - the treatise on planning a campaign and delivering the play experience to everyone at the table applies to any genre 2b - Treasure Tables GM site. The resource in general, but the interview with Robin Laws really sticks out as a highlight (Very useful, but not getting it's own number because it's both free, and not a product per se 2c - Roleplayingtips.com, again, no cost If only d20 can be allowed into the list, then I'd get DMG II and Book of the Righteous instead of the above. 3 - Dragon Magazine appendix from ebay 4 - Dragon Article from Tracy Hickman on How Not to Play D&D 5 - Power of Faerun 6 - Heroes of Battle (I'd substitute another for this - like maybe Manual of the Planes - if your group wouldn't be into battlefield scenarios, but having played for years, I had wanted a resource like this for a long time). If not interested in battle field scenarios, then probably Book of the Righteous 6b Ivid the Undying PDF - Free online. The ideas within on progressing PC's through the levels, ultimately topping out at where the explore ancient mysteries of the world and multiverse still stick with me and make me a better GM for having read the info 7 - Dungeon subscription if you play and GM. If you never GM, then make this a subscription to Dragon 8 - Manaul of the Planes 9 and 10 - Probably d20 Modern, and one of the expansion books, either d20 Future, or d20 past. I don't play it, but if I was trying to build the most flexible ten book d20 resource library to give me the most amount and variety of gaming, I think these books really expand your options. If that's not of interest, then I'd add 9 - A setting book, if for no other reason that to mine it for ideas, and get an idea of what you might include in your own settings. As far as what's out today, I think I'd pick Forgotten Realms, though I suspect Ptolus might become my new benchmark once it's out 10 - A book in support of the setting. Probably Player's Guide to Faerun. If not using a setting though, then I'd put the Spell Compendium here. [/QUOTE]
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