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What are the top 10 elements of a Lovecraft adventure?
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<blockquote data-quote="James Jacobs" data-source="post: 3303434" data-attributes="member: 23937"><p>Another theme that was common in Lovecraft's stories (and thus should show up in Lovecraftian adventures, I guess) is finding horror in the ordinary. As in, something mundane and otherwise insigificant that, by nature of the circumstances in which it's occuring, indicate something horrificly bad or wrong is afoot. Some great examples from his stories:</p><p></p><p>1: The tiny sound of a lock being tried with key in "Shadow Over Innsmouth."</p><p>2: The discovery of the narrator's handwriting in an unexpected location in "The Shadow Out of Time."</p><p>3: The nature of the illustration that the book in "The Picture in the House" just happens to fall open to.</p><p>4: The fact that the cosmic horror that takes place in "The Shunned House" occurs in an unremarkable building in the middle of town.</p><p></p><p>In an adventure, these might be something like discovering a child's toy in a jar in a lich's laboratory, or making the leader of the brain-eating cult be a mild-mannered cooper, and so on.</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 3303434, member: 23937"] Another theme that was common in Lovecraft's stories (and thus should show up in Lovecraftian adventures, I guess) is finding horror in the ordinary. As in, something mundane and otherwise insigificant that, by nature of the circumstances in which it's occuring, indicate something horrificly bad or wrong is afoot. Some great examples from his stories: 1: The tiny sound of a lock being tried with key in "Shadow Over Innsmouth." 2: The discovery of the narrator's handwriting in an unexpected location in "The Shadow Out of Time." 3: The nature of the illustration that the book in "The Picture in the House" just happens to fall open to. 4: The fact that the cosmic horror that takes place in "The Shunned House" occurs in an unremarkable building in the middle of town. In an adventure, these might be something like discovering a child's toy in a jar in a lich's laboratory, or making the leader of the brain-eating cult be a mild-mannered cooper, and so on. [/QUOTE]
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What are the top 10 elements of a Lovecraft adventure?
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