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What are the top 3 things, above all else, you want from One DnD?
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<blockquote data-quote="DEFCON 1" data-source="post: 8927866" data-attributes="member: 7006"><p>1) A cleaned-up Armor table and Weapon table... such that there should be reasons to take any of the armors or weapons listed. Whether that be price-point (start low on each section due to not having enough money to buy the bigger/better versions) or Class proficiencies that dictate certain types over others.</p><p></p><p>1b) Fix the unnecessary / never used combinations or "flavor restrictions" that are outside the armor weight sections or weapon types-- for instance, remove Longsword proficiency from the Rogue since they cannot use Longsword with Sneak Attack, and thus no one would ever use Longsword as a Rogue so the proficiency is useless. And just make Rogue and Monk "weapons" be the Simple Weapon category, rather than picking and choosing a list of them-- there's no reason why Rogues should not be able to use handaxes with Sneak Attack, especially dwarven Rogues.</p><p></p><p>2) Assuming they end up keeping the current Exhaustion chart in the game rather than the new 10-point scale they offered in the UAs... reorder the Exhaustion table to remove "Disadvantage on Ability Checks" from Level 1. Move 'half-speed' and 'half Max XP' up in the table, and then Disad on Ability Checks and Disad on Attacks/Saves you can put at levels 3 or 4 whichever way they want.</p><p></p><p>3) Not only should the game KEEP Divine Intervention as a Cleric class ability... the game should ADD many more "roleplaying" features like that-- ones that are not just game mechanics but also require the players and DM to add STORY to the functionality. For instance... I think almost ALL the "Epic Boon" feats given out at Level 20 in these UAs suck ass because they're just merely additional game mechanics that PC are already complete overflooded with. Oh, so this 20th Level character once per combat can change a Miss into a Hit with an Epic Boon of Combat Prowess? That's it? An ability that allows you to Hit once more per fight? And THAT'S an Epic Boon? Please. I know a lot of DMs hate "bennies"... but Epic Boons are exactly the place where "bennies" should be showing up.</p><p></p><p>So if you have Epic Combat Prowess, you should be able to do narrative things by spending bennies like just <em>declaring</em> that flying dragon has to land on the ground because you were able to clip it's wing and force it to fall (even without having an actual mechanic on your sheet that gives that ability.) Or if you are an Epic Sneak, that you can just declare that for this particular adventure you are on that your Rogue is able to just sneak into the stronghold and find the level to unlock and open the side entrance for the rest of the party, without needing to roll a whole bunch of Stealth checks. Stuff like this.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8927866, member: 7006"] 1) A cleaned-up Armor table and Weapon table... such that there should be reasons to take any of the armors or weapons listed. Whether that be price-point (start low on each section due to not having enough money to buy the bigger/better versions) or Class proficiencies that dictate certain types over others. 1b) Fix the unnecessary / never used combinations or "flavor restrictions" that are outside the armor weight sections or weapon types-- for instance, remove Longsword proficiency from the Rogue since they cannot use Longsword with Sneak Attack, and thus no one would ever use Longsword as a Rogue so the proficiency is useless. And just make Rogue and Monk "weapons" be the Simple Weapon category, rather than picking and choosing a list of them-- there's no reason why Rogues should not be able to use handaxes with Sneak Attack, especially dwarven Rogues. 2) Assuming they end up keeping the current Exhaustion chart in the game rather than the new 10-point scale they offered in the UAs... reorder the Exhaustion table to remove "Disadvantage on Ability Checks" from Level 1. Move 'half-speed' and 'half Max XP' up in the table, and then Disad on Ability Checks and Disad on Attacks/Saves you can put at levels 3 or 4 whichever way they want. 3) Not only should the game KEEP Divine Intervention as a Cleric class ability... the game should ADD many more "roleplaying" features like that-- ones that are not just game mechanics but also require the players and DM to add STORY to the functionality. For instance... I think almost ALL the "Epic Boon" feats given out at Level 20 in these UAs suck ass because they're just merely additional game mechanics that PC are already complete overflooded with. Oh, so this 20th Level character once per combat can change a Miss into a Hit with an Epic Boon of Combat Prowess? That's it? An ability that allows you to Hit once more per fight? And THAT'S an Epic Boon? Please. I know a lot of DMs hate "bennies"... but Epic Boons are exactly the place where "bennies" should be showing up. So if you have Epic Combat Prowess, you should be able to do narrative things by spending bennies like just [I]declaring[/I] that flying dragon has to land on the ground because you were able to clip it's wing and force it to fall (even without having an actual mechanic on your sheet that gives that ability.) Or if you are an Epic Sneak, that you can just declare that for this particular adventure you are on that your Rogue is able to just sneak into the stronghold and find the level to unlock and open the side entrance for the rest of the party, without needing to roll a whole bunch of Stealth checks. Stuff like this. [/QUOTE]
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What are the top 3 things, above all else, you want from One DnD?
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