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What are the top 3 things, above all else, you want from One DnD?
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<blockquote data-quote="DeviousQuail" data-source="post: 8928421" data-attributes="member: 7025431"><p> <ol> <li data-xf-list-type="ol">Side-by-side characters - If someone wants to use a character they designed under 5e rules alongside a 1D&D character they should be able to do that. Things like AC, HP, proficiency, ability scores, spell slots, etc. should be similar or the same.</li> <li data-xf-list-type="ol">Economy guidelines - Poor, Average, Rich areas should have varying costs and availability for goods and services. Include that in the PHB so the players see it and can make decisions based off that information. This should also include "endgame" money sinks. Feel free to include a bold line that says "DM discretion", but player facing is a must. </li> <li data-xf-list-type="ol">Weapon and armor table update - Each weapon should be unique on the table. If not, include them in the same line or the weapon description. Light and Heavy armors need to be at least as interesting as Medium armors for decision points.</li> </ol><p>[SPOILER="Armor Table Example"]</p><table style='width: 100%'><tr><th>Armor Type</th><th>Cost</th><th>Armor Class</th><th>Strength</th><th>Stealth</th></tr><tr><td>Light</td><td>Cheapest, 10gp</td><td>11 + Dex Mod</td><td>---</td><td>Disadvantage</td></tr><tr><td>Light</td><td>Cheap, 20-50gp</td><td>11 + Dex Mod</td><td>--- </td><td>---</td></tr><tr><td>Light</td><td>Cheap, 20-50gp</td><td>12 + Dex Mod</td><td>---</td><td>Disadvantage</td></tr><tr><td>Light</td><td>Moderate, 100-200gp</td><td>12 + Dex Mod</td><td>---</td><td>---</td></tr><tr><td>Light</td><td>Moderate, 100-200gp</td><td>13 + Dex Mod</td><td>Str 9</td><td>---</td></tr><tr><td>Medium</td><td>Cheapest, 10gp</td><td>12 + Dex Mod (Max 2)</td><td>---</td><td>---</td></tr><tr><td>Medium</td><td>Cheap, 20-50gp</td><td>13 + Dex Mod (Max 2)</td><td>---</td><td>---</td></tr><tr><td>Medium</td><td>Cheap, 20-50gp</td><td>14 + Dex Mod (Max 2)</td><td>Str 9</td><td>Disadvantage</td></tr><tr><td>Medium</td><td>Expensive, 300+gp</td><td>14 + Dex Mod (Max 2)</td><td>Str 9</td><td>---</td></tr><tr><td>Medium</td><td>Expensive, 300+gp</td><td>15 + Dex Mod (Max 2)</td><td>Str 10</td><td>Disadvantage</td></tr><tr><td>Heavy</td><td>Cheap, 20-50gp</td><td>14</td><td>Str 9</td><td>Disadvantage</td></tr><tr><td>Heavy</td><td>Moderate, 100-200gp</td><td>15</td><td>Str 10</td><td>Disadvantage</td></tr><tr><td>Heavy</td><td>Moderate, 100-200gp</td><td>16</td><td>Str 12</td><td>Disadvantage</td></tr><tr><td>Heavy</td><td>Expensive, 300+gp</td><td>17</td><td>Str 13</td><td>Disadvantage</td></tr><tr><td>Heavy</td><td>Most Expensive, 1000+gp</td><td>18</td><td>Str 15</td><td>Disadvantage</td></tr></table><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 8928421, member: 7025431"] [LIST=1] [*]Side-by-side characters - If someone wants to use a character they designed under 5e rules alongside a 1D&D character they should be able to do that. Things like AC, HP, proficiency, ability scores, spell slots, etc. should be similar or the same. [*]Economy guidelines - Poor, Average, Rich areas should have varying costs and availability for goods and services. Include that in the PHB so the players see it and can make decisions based off that information. This should also include "endgame" money sinks. Feel free to include a bold line that says "DM discretion", but player facing is a must. [*]Weapon and armor table update - Each weapon should be unique on the table. If not, include them in the same line or the weapon description. Light and Heavy armors need to be at least as interesting as Medium armors for decision points. [/LIST] [SPOILER="Armor Table Example"] [TABLE] [TR] [TH]Armor Type[/TH] [TH]Cost[/TH] [TH]Armor Class[/TH] [TH]Strength[/TH] [TH]Stealth[/TH] [/TR] [TR] [TD]Light[/TD] [TD]Cheapest, 10gp[/TD] [TD]11 + Dex Mod[/TD] [TD]---[/TD] [TD]Disadvantage[/TD] [/TR] [TR] [TD]Light[/TD] [TD]Cheap, 20-50gp[/TD] [TD]11 + Dex Mod[/TD] [TD]--- [/TD] [TD]---[/TD] [/TR] [TR] [TD]Light[/TD] [TD]Cheap, 20-50gp[/TD] [TD]12 + Dex Mod[/TD] [TD]---[/TD] [TD]Disadvantage[/TD] [/TR] [TR] [TD]Light[/TD] [TD]Moderate, 100-200gp[/TD] [TD]12 + Dex Mod[/TD] [TD]---[/TD] [TD]---[/TD] [/TR] [TR] [TD]Light[/TD] [TD]Moderate, 100-200gp[/TD] [TD]13 + Dex Mod[/TD] [TD]Str 9[/TD] [TD]---[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]Cheapest, 10gp[/TD] [TD]12 + Dex Mod (Max 2)[/TD] [TD]---[/TD] [TD]---[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]Cheap, 20-50gp[/TD] [TD]13 + Dex Mod (Max 2)[/TD] [TD]---[/TD] [TD]---[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]Cheap, 20-50gp[/TD] [TD]14 + Dex Mod (Max 2)[/TD] [TD]Str 9[/TD] [TD]Disadvantage[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]Expensive, 300+gp[/TD] [TD]14 + Dex Mod (Max 2)[/TD] [TD]Str 9[/TD] [TD]---[/TD] [/TR] [TR] [TD]Medium[/TD] [TD]Expensive, 300+gp[/TD] [TD]15 + Dex Mod (Max 2)[/TD] [TD]Str 10[/TD] [TD]Disadvantage[/TD] [/TR] [TR] [TD]Heavy[/TD] [TD]Cheap, 20-50gp[/TD] [TD]14[/TD] [TD]Str 9[/TD] [TD]Disadvantage[/TD] [/TR] [TR] [TD]Heavy[/TD] [TD]Moderate, 100-200gp[/TD] [TD]15[/TD] [TD]Str 10[/TD] [TD]Disadvantage[/TD] [/TR] [TR] [TD]Heavy[/TD] [TD]Moderate, 100-200gp[/TD] [TD]16[/TD] [TD]Str 12[/TD] [TD]Disadvantage[/TD] [/TR] [TR] [TD]Heavy[/TD] [TD]Expensive, 300+gp[/TD] [TD]17[/TD] [TD]Str 13[/TD] [TD]Disadvantage[/TD] [/TR] [TR] [TD]Heavy[/TD] [TD]Most Expensive, 1000+gp[/TD] [TD]18[/TD] [TD]Str 15[/TD] [TD]Disadvantage[/TD] [/TR] [/TABLE] [/SPOILER] [/QUOTE]
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What are the top 3 things, above all else, you want from One DnD?
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