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What are the Top 5 Most Powerful Spells for their Level?
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<blockquote data-quote="Mort" data-source="post: 7292522" data-attributes="member: 762"><p>1. Shield: ACs are lower in 5e and this spell gives a huge boost. Even better, you only use it after you know you've been hit and (for most DMs) only when you know the hit will turn into a miss.</p><p></p><p>2. Misty step: Low level short range teleport and only a bonus action! Hugely useful in combat but just as, or more, useful in exploration.</p><p></p><p>3. Leomund's tiny hut: Rest almost anywhere with minimal chance of interruption, and it provides huge protection relative to its level. Plus it's a ritual, so you don't even waste resources, potentially a game changer for expploration.</p><p></p><p>4. Dispel Magic : sure counterspell gets all the love, but it's useless for already existing spells and magic. This isn't the juggernaut it was in 3.5 (where it was likely the first spell cast in the first round of any mid-high level combat) but is still a must have for any serious wizard.</p><p></p><p>5. Teleport: This spell changes everything once it becomes readily avaliable to the party. The world shrinks because of it, tactics change thanks to it; it could well be campaign defining. Likely a big reason it was moved up 2 full levels in 5e.</p><p></p><p>Sent from my SM-G930V using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="Mort, post: 7292522, member: 762"] 1. Shield: ACs are lower in 5e and this spell gives a huge boost. Even better, you only use it after you know you've been hit and (for most DMs) only when you know the hit will turn into a miss. 2. Misty step: Low level short range teleport and only a bonus action! Hugely useful in combat but just as, or more, useful in exploration. 3. Leomund's tiny hut: Rest almost anywhere with minimal chance of interruption, and it provides huge protection relative to its level. Plus it's a ritual, so you don't even waste resources, potentially a game changer for expploration. 4. Dispel Magic : sure counterspell gets all the love, but it's useless for already existing spells and magic. This isn't the juggernaut it was in 3.5 (where it was likely the first spell cast in the first round of any mid-high level combat) but is still a must have for any serious wizard. 5. Teleport: This spell changes everything once it becomes readily avaliable to the party. The world shrinks because of it, tactics change thanks to it; it could well be campaign defining. Likely a big reason it was moved up 2 full levels in 5e. Sent from my SM-G930V using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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What are the Top 5 Most Powerful Spells for their Level?
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