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What are the top five essential ingredients that make up a good campaign?
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<blockquote data-quote="alsih2o" data-source="post: 900295" data-attributes="member: 4790"><p>the problem can sually be avoided with a player-dm talk. start here, make sure everyone knows the "rules" up front. make sure the dm is providing for everyones enjoyment this way.</p><p></p><p> one of the hardest aspects there is player input. all too frequently we see people complainging far too late that they aren't having fun. i think one of the hardest things for most people to do do is criticize their dm effectively and humanely.</p><p></p><p> improving your ability to communicate your desires for the game to the dm would vastly improve most peoples enjoyment of the game (i believe). if oyu are a dm ask frequently, but remember, the answers will most likely be found in the players reactoions instead of what they are willing to say after the game when you ask.</p><p></p><p> i think almost every group could stand to use the following phrases amongst themselves more- "how do oyu feel about us..." "what do you guys think of..." "how could we make it so that..." and so on.</p><p></p><p> if you are sensitive to the time put in by the dm AND the immersionlevel and dedication of the players your enjoyment can be improved.</p><p></p><p> i know a lot of people think my original answer failed in simplicity, but i am very serious. the comraderie f the table, be it virtual or real is so much of making a good game great. and if everyoen just makes a little effort to making themselves see others viewpoints and tries to make EVERYONES game better then you end up wiht a great campaign regardless of system, setting or style <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="alsih2o, post: 900295, member: 4790"] the problem can sually be avoided with a player-dm talk. start here, make sure everyone knows the "rules" up front. make sure the dm is providing for everyones enjoyment this way. one of the hardest aspects there is player input. all too frequently we see people complainging far too late that they aren't having fun. i think one of the hardest things for most people to do do is criticize their dm effectively and humanely. improving your ability to communicate your desires for the game to the dm would vastly improve most peoples enjoyment of the game (i believe). if oyu are a dm ask frequently, but remember, the answers will most likely be found in the players reactoions instead of what they are willing to say after the game when you ask. i think almost every group could stand to use the following phrases amongst themselves more- "how do oyu feel about us..." "what do you guys think of..." "how could we make it so that..." and so on. if you are sensitive to the time put in by the dm AND the immersionlevel and dedication of the players your enjoyment can be improved. i know a lot of people think my original answer failed in simplicity, but i am very serious. the comraderie f the table, be it virtual or real is so much of making a good game great. and if everyoen just makes a little effort to making themselves see others viewpoints and tries to make EVERYONES game better then you end up wiht a great campaign regardless of system, setting or style :) [/QUOTE]
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What are the top five essential ingredients that make up a good campaign?
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