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What are the traps in char design to beware of?
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<blockquote data-quote="Blackbrrd" data-source="post: 4286772" data-attributes="member: 63962"><p>If your primary stat gets a +2 from race, 19 is the sweetspot:</p><p>20 in your primary stat will hurt your other stats a lot</p><p><strong>19 in your primary stat will give you 4 more points to put in other stats</strong></p><p>18 in your primary stat will give you 3 more points to put in other stats</p><p>17 in your primary stat will give you 2 more points to put in other stats</p><p></p><p>If your primary stat doesn't gets a +2 from race, 17 or is the sweetspot:</p><p>18 in your primary stat will hurt your other stats a lot</p><p><strong>17 in your primary stat will give you 4 more points to put in other stats</strong></p><p>16 in your primary stat will give you 3 more points to put in other stats</p><p>15 in your primary stat will give you 2 more points to put in other stats</p><p></p><p>Remember you get a stat increase at level 4,8,11,...</p><p></p><p>If you start with 19 instead of 20 in your primary stat, you will be one behind for levels 1-3, 8-10, and equal in levels 4-7, 11-...</p><p></p><p>Having one higher bonus in your primary stat will make you do roughly 10% more damage (if you need 10 to hit on average). This is a lot.</p><p></p><p>If you compare a character with 16 and one with 20 in their main stat, the one with 20 will do ~20% more damage than the one with a 16.</p><p></p><p>That is a huge difference. 20 vs 19 comes out at approx 6% more damage for the 20, but that character has 4 less stat points to use, which it probably isn't worth. Secondary stats and tertiary stats are important.</p><p></p><p>If your main stat is DEX and you are wearing light armor, I would be tempted to push it to 20. You bet your dex bonus to: attack, damage, ac, reflex, initiative. You are only missing fortitude, will, hp, healing surges. (INT is also good in light armor, you are only missing initiative)</p><p></p><p>If your main stat is CON, I would be tempted to push it to 20. You get your con bonus to: attack, damage, fortitude, hp, healing surges.</p><p></p><p>STR, WIS and CHA are stats I would be more inclined to leave at 18, since they haven't got that many benefits...</p><p></p><p>A Con based warlock with 20 con would have 35hp, 12 healing surges, a really good fortitude defense and some really nasty attack spells. A 19 would be nearly as good, but an 18 if you get a bonus to CON isn't really making sense.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 4286772, member: 63962"] If your primary stat gets a +2 from race, 19 is the sweetspot: 20 in your primary stat will hurt your other stats a lot [B]19 in your primary stat will give you 4 more points to put in other stats[/B] 18 in your primary stat will give you 3 more points to put in other stats 17 in your primary stat will give you 2 more points to put in other stats If your primary stat doesn't gets a +2 from race, 17 or is the sweetspot: 18 in your primary stat will hurt your other stats a lot [B]17 in your primary stat will give you 4 more points to put in other stats[/B] 16 in your primary stat will give you 3 more points to put in other stats 15 in your primary stat will give you 2 more points to put in other stats Remember you get a stat increase at level 4,8,11,... If you start with 19 instead of 20 in your primary stat, you will be one behind for levels 1-3, 8-10, and equal in levels 4-7, 11-... Having one higher bonus in your primary stat will make you do roughly 10% more damage (if you need 10 to hit on average). This is a lot. If you compare a character with 16 and one with 20 in their main stat, the one with 20 will do ~20% more damage than the one with a 16. That is a huge difference. 20 vs 19 comes out at approx 6% more damage for the 20, but that character has 4 less stat points to use, which it probably isn't worth. Secondary stats and tertiary stats are important. If your main stat is DEX and you are wearing light armor, I would be tempted to push it to 20. You bet your dex bonus to: attack, damage, ac, reflex, initiative. You are only missing fortitude, will, hp, healing surges. (INT is also good in light armor, you are only missing initiative) If your main stat is CON, I would be tempted to push it to 20. You get your con bonus to: attack, damage, fortitude, hp, healing surges. STR, WIS and CHA are stats I would be more inclined to leave at 18, since they haven't got that many benefits... A Con based warlock with 20 con would have 35hp, 12 healing surges, a really good fortitude defense and some really nasty attack spells. A 19 would be nearly as good, but an 18 if you get a bonus to CON isn't really making sense. [/QUOTE]
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What are the traps in char design to beware of?
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