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What are the worst classic D&D adventure modules?
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<blockquote data-quote="Celebrim" data-source="post: 5174599" data-attributes="member: 4937"><p>Various thoughts:</p><p></p><p>1) The DL modules are actually very good. However, the DL's demanded more from most DMs that were running them than most DM's (especially ones in high school) could be reasonably expected to handle especially given the fact that prior to DL, most adventures were simple dungeon crawls in some form. Don't blame the module for your bad DM.</p><p></p><p>2) The same is true of ToH. Moreover, don't blame your lack of play skill (at the time) for your experience of ToH. There is nothing at all 'arbitrary' for instance about ToH. The amazing thing about it is that it is one of the least arbitrary modules ever written. Having a monster get a critical hit with a battle axe and suddenly you are dead is arbitary. ToH is not unfair. It's one of the most fair modules ever written. You almost can't die to bad luck in ToH, and a clue is provided to avoid pretty much every obstacle. Grimtooth's traps are frequently arbitrary and unfair, but unlike Grimtooth, Ascerak plays fair. ToH is not actually deceptive or tricky. There aren't alot of 'gotcha's that you find in later products inspired by ToH. Touching something that gets you killed after you've been warned by a clue not to touch it is not arbitrary. Charging ahead without investigating what you were charging into and then dying after you know that you are in a tomb filled with lethal traps is not arbitrary. You may have had an arbitrary DM running it, but that is not the same thing. What is true about ToH is that if you leave anything to luck, very very soon you will die because ToH has very very little mercy on those that expect the dice or their hit points to save them.</p><p></p><p>3) Virtually all the 2e modules were terrible. However, for the same reason, there a virtually no classic 2e modules.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5174599, member: 4937"] Various thoughts: 1) The DL modules are actually very good. However, the DL's demanded more from most DMs that were running them than most DM's (especially ones in high school) could be reasonably expected to handle especially given the fact that prior to DL, most adventures were simple dungeon crawls in some form. Don't blame the module for your bad DM. 2) The same is true of ToH. Moreover, don't blame your lack of play skill (at the time) for your experience of ToH. There is nothing at all 'arbitrary' for instance about ToH. The amazing thing about it is that it is one of the least arbitrary modules ever written. Having a monster get a critical hit with a battle axe and suddenly you are dead is arbitary. ToH is not unfair. It's one of the most fair modules ever written. You almost can't die to bad luck in ToH, and a clue is provided to avoid pretty much every obstacle. Grimtooth's traps are frequently arbitrary and unfair, but unlike Grimtooth, Ascerak plays fair. ToH is not actually deceptive or tricky. There aren't alot of 'gotcha's that you find in later products inspired by ToH. Touching something that gets you killed after you've been warned by a clue not to touch it is not arbitrary. Charging ahead without investigating what you were charging into and then dying after you know that you are in a tomb filled with lethal traps is not arbitrary. You may have had an arbitrary DM running it, but that is not the same thing. What is true about ToH is that if you leave anything to luck, very very soon you will die because ToH has very very little mercy on those that expect the dice or their hit points to save them. 3) Virtually all the 2e modules were terrible. However, for the same reason, there a virtually no classic 2e modules. [/QUOTE]
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