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*TTRPGs General
What are the worst classic D&D adventure modules?
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<blockquote data-quote="Erik Mona" data-source="post: 5174807" data-attributes="member: 2174"><p>You make a compelling point.</p><p></p><p>Were there _ANY_ "classic" second edition modules?</p><p></p><p>The two best ones I can think of, Night Below and Dragon Mountain, suffered from some similar flaws to TOEE--they're simply repetitive and boring and almost impossible to keep the players interested throughout the whole thing. I ran Dragon Mountain for about a year, and even with an engaged group I had to cut out about a third of the last book. You can only fight so many cheese-tactic kobolds before you start getting bored. And I mean _really_ bored.</p><p></p><p>I like Carl Sargent's "City of Skulls" quite a bit, though I never got a chance to actually run it. Because it was from the short print run era at the end of the Greyhawk product line I imagine most people are not aware of this module, but it's one of the better ones from the edition.</p><p></p><p>Beyond that...</p><p></p><p>I like Monte's Labyrinth of Madness well enough, but a printing error actually makes the main puzzle in the module unsolvable, and it's more of a one-upped Tomb of Horrors than a classic module in its own right.</p><p></p><p>Any other 2e candidates?*</p><p></p><p>--Erik</p><p></p><p>* Please no one mention Terrible Trouble at Tragidore...</p></blockquote><p></p>
[QUOTE="Erik Mona, post: 5174807, member: 2174"] You make a compelling point. Were there _ANY_ "classic" second edition modules? The two best ones I can think of, Night Below and Dragon Mountain, suffered from some similar flaws to TOEE--they're simply repetitive and boring and almost impossible to keep the players interested throughout the whole thing. I ran Dragon Mountain for about a year, and even with an engaged group I had to cut out about a third of the last book. You can only fight so many cheese-tactic kobolds before you start getting bored. And I mean _really_ bored. I like Carl Sargent's "City of Skulls" quite a bit, though I never got a chance to actually run it. Because it was from the short print run era at the end of the Greyhawk product line I imagine most people are not aware of this module, but it's one of the better ones from the edition. Beyond that... I like Monte's Labyrinth of Madness well enough, but a printing error actually makes the main puzzle in the module unsolvable, and it's more of a one-upped Tomb of Horrors than a classic module in its own right. Any other 2e candidates?* --Erik * Please no one mention Terrible Trouble at Tragidore... [/QUOTE]
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