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General Tabletop Discussion
*TTRPGs General
What are the worst classic D&D adventure modules?
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<blockquote data-quote="Steel_Wind" data-source="post: 5175297" data-attributes="member: 20741"><p>Oh - another potential classic I recall from the 2E era was Christopher Perkins "<em>Seeking Bloodsilver</em>". An awesome map and a great adventure that I have used twice over the years... Chris Perkins, as always, was one of TSR's best adventure authors, periodical editor of <em>Dungeon</em> / <em>Dragon</em> and remains one of the guilding lights at WotC. <em>Seeking Bloodsilver</em> was published at about the same time as the <em>Birthright</em> boxed set was released in 1995.</p><p></p><p>Which of course is the point. Once again, the best adventure was published in <em>Dungeon</em> #59 and not as a stand alone module.</p><p></p><p>*sigh* I really did enjoy the <em>Birthright</em> setting. One of the best things about the 2E era. It came later in the product cycle, however. I can't say as I was much of a fan of the "Player's Secrets" aspect of the product line as that seemed a blatant attempt to come up with a way to "sell crap modules to players" ...but the core design of the world and the idea of bloodlines, etc. was very cool. </p><p></p><p>Which of course might speak to the issue at hand and highlight it more clearly. TSR put effort and "A" list creative talent in to their settings products, but did not devote the same care with their stand-alone module lines.</p><p></p><p>From what I recall, <em>Birthright</em> appealed to older grognards and veteran gamers, but caught very little traction among newer and younger gamers.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5175297, member: 20741"] Oh - another potential classic I recall from the 2E era was Christopher Perkins "[I]Seeking Bloodsilver[/I]". An awesome map and a great adventure that I have used twice over the years... Chris Perkins, as always, was one of TSR's best adventure authors, periodical editor of [I]Dungeon[/I] / [I]Dragon[/I] and remains one of the guilding lights at WotC. [I]Seeking Bloodsilver[/I] was published at about the same time as the [I]Birthright[/I] boxed set was released in 1995. Which of course is the point. Once again, the best adventure was published in [I]Dungeon[/I] #59 and not as a stand alone module. *sigh* I really did enjoy the [I]Birthright[/I] setting. One of the best things about the 2E era. It came later in the product cycle, however. I can't say as I was much of a fan of the "Player's Secrets" aspect of the product line as that seemed a blatant attempt to come up with a way to "sell crap modules to players" ...but the core design of the world and the idea of bloodlines, etc. was very cool. Which of course might speak to the issue at hand and highlight it more clearly. TSR put effort and "A" list creative talent in to their settings products, but did not devote the same care with their stand-alone module lines. From what I recall, [I]Birthright[/I] appealed to older grognards and veteran gamers, but caught very little traction among newer and younger gamers. [/QUOTE]
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