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General Tabletop Discussion
*TTRPGs General
What are the worst classic D&D adventure modules?
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<blockquote data-quote="CleverNickName" data-source="post: 5175301" data-attributes="member: 50987"><p>I don't know what you guys are talking about. Everything TSR ever published was 100% amazing and awesome.</p><p></p><p>Just kidding. In fact, just typing those two sentences made me puke a little.</p><p></p><p>The worst I have ever actually played (and later had to apologize profusely for) was <em>Tomb of Horrors</em>. We picked it out because it was rumored to be "the hardest module ever" or something, and we wanted a challenge. But this module wasn't challenging; it was boobytrapped for the sole purpose of destroying PCs. A <em>sphere of annihilation</em> in a statue's mouth? Give me a break. After the fourth character died MOST unfairly, the players began threatening me with violence. I actually had to use that lame "it was all a dream" cop-out, from the Dallas television show, to save my hide.</p><p></p><p>A close second was <em>Earthshaker,</em> but for a different reason. A giant steam-powered robot attacking the city? The concept was so absurd, everyone kept making fun of it. Like when the machine comes to life with the booming words "I AM EARTHSHAKER!!!!," everyone at the table started singing Black Sabbath's "Iron Man" instead. And oh my gods, the railroading: page 22 even states that no matter what the PCs do, Earthshaker will be stopped with or without their help. "They eventually hear how it was defeated and how some local noble became rich selling the scrap iron." Really? That's it?</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5175301, member: 50987"] I don't know what you guys are talking about. Everything TSR ever published was 100% amazing and awesome. Just kidding. In fact, just typing those two sentences made me puke a little. The worst I have ever actually played (and later had to apologize profusely for) was [I]Tomb of Horrors[/I]. We picked it out because it was rumored to be "the hardest module ever" or something, and we wanted a challenge. But this module wasn't challenging; it was boobytrapped for the sole purpose of destroying PCs. A [I]sphere of annihilation[/I] in a statue's mouth? Give me a break. After the fourth character died MOST unfairly, the players began threatening me with violence. I actually had to use that lame "it was all a dream" cop-out, from the Dallas television show, to save my hide. A close second was [I]Earthshaker,[/I] but for a different reason. A giant steam-powered robot attacking the city? The concept was so absurd, everyone kept making fun of it. Like when the machine comes to life with the booming words "I AM EARTHSHAKER!!!!," everyone at the table started singing Black Sabbath's "Iron Man" instead. And oh my gods, the railroading: page 22 even states that no matter what the PCs do, Earthshaker will be stopped with or without their help. "They eventually hear how it was defeated and how some local noble became rich selling the scrap iron." Really? That's it? [/QUOTE]
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What are the worst classic D&D adventure modules?
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