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What are the worst classic D&D adventure modules?
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<blockquote data-quote="Celebrim" data-source="post: 5175537" data-attributes="member: 4937"><p>Well, you have a right to say that it is a bad play style, but I wish that you wouldn't redefine terms to make your point. It may be true that playing in a way that interesting and exciting is more fun than playing in a manner that is skillful and that might make skillful play a bad play style, but lets not reappropriate the term just because everyone would like to be thought of as skillful lest we no longer have terms that mean anything.</p><p></p><p>By skillful play, generally it is meant 'play that by the creativity, experience, and intelligence of the player, allows hazards to be overcome and the life of the character to continue'. Whether this is fact 'fun' or desirable is a different question.</p><p></p><p></p><p></p><p>Gary has made up his mind. You just don't agree with it. Read that passage again. How does Gary plan on dealing with players that are overly cautious? By punishing blind and excessive caution with instant death in the form of probably the most arbitrary lethal monster in the game - the ear seeker. </p><p></p><p></p><p></p><p>All this is true, and it was the assumption made by the party of the experienced player aforementioned. However, two things mitigate this conclusion. First, even by the time you reach the Devil's mouth, the Tomb should have already installed in you the attitude of expecting the worst from everything. And second, if you make the correct assumption that Acererak doesn't use alot of reverse pyschology (on the grounds that that would indeed make the module unfair and arbitrary), you will correctly assume that whatever else happens, you aren't climbing into the devil's mouth. Thirdly, the general practice of not going into something blind encourages you to look for an alterative to the obvious exit, and one is standing right nearby. Now... if attempting to solve the nearby puzzle resulted in instant death (and by this point, I was afraid to touch anything), then yeah, that would be arbitrary, but it doesn't.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5175537, member: 4937"] Well, you have a right to say that it is a bad play style, but I wish that you wouldn't redefine terms to make your point. It may be true that playing in a way that interesting and exciting is more fun than playing in a manner that is skillful and that might make skillful play a bad play style, but lets not reappropriate the term just because everyone would like to be thought of as skillful lest we no longer have terms that mean anything. By skillful play, generally it is meant 'play that by the creativity, experience, and intelligence of the player, allows hazards to be overcome and the life of the character to continue'. Whether this is fact 'fun' or desirable is a different question. Gary has made up his mind. You just don't agree with it. Read that passage again. How does Gary plan on dealing with players that are overly cautious? By punishing blind and excessive caution with instant death in the form of probably the most arbitrary lethal monster in the game - the ear seeker. All this is true, and it was the assumption made by the party of the experienced player aforementioned. However, two things mitigate this conclusion. First, even by the time you reach the Devil's mouth, the Tomb should have already installed in you the attitude of expecting the worst from everything. And second, if you make the correct assumption that Acererak doesn't use alot of reverse pyschology (on the grounds that that would indeed make the module unfair and arbitrary), you will correctly assume that whatever else happens, you aren't climbing into the devil's mouth. Thirdly, the general practice of not going into something blind encourages you to look for an alterative to the obvious exit, and one is standing right nearby. Now... if attempting to solve the nearby puzzle resulted in instant death (and by this point, I was afraid to touch anything), then yeah, that would be arbitrary, but it doesn't. [/QUOTE]
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