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What are the worst classic D&D adventure modules?
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<blockquote data-quote="the Jester" data-source="post: 5176639" data-attributes="member: 1210"><p><em>Gates of Firestorm Peak</em> and <em>Return to the Tomb of Horrors</em> are the only two I'd rate as classics, but I have not read or played a lot of the 2e modules. Most of the ones I checked out looked pretty awful, though.</p><p></p><p>I'm curious as to peoples' take on <em>the Apocalypse Stone</em>- I saw but never read it, and it vanished quickly after 3e came out.</p><p></p><p>As to the fairness of the Tomb of Horrors, a skillful group of pcs <em>can</em> get through it intact if they are careful and use their wits carefully. I ran <em>Return to the Tomb of Horrors</em>, converted to 3.5 at the cusp of epic level <em>for my regular campaign</em> and the pcs came through with shining colors. And I am a ruthless, rat bastard, high-lethality campaign dm- shucks, we just played Friday and Saturday (different group by now, of course) and the same player lost <em>two</em> characters! So believe me when I say that I showed no mercy at all. Yet they made it through the Tomb of Horrors section of RttToH almost untouched by the traps, despite being harried by three burly vampires while they were doing so.</p><p></p><p>My opinion is that the Tomb isn't unfair at all; it's simply <em>too hard</em> for most groups. It requires them to flex their brains in creative ways that they aren't used to having to do in D&D.</p><p></p><p>Don't get me wrong, I've both run and played in the Tomb when the party was obliterated, and I'm not trying to sound superior here. I'm just saying that it <em>can</em> be successfully investigated and survived.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5176639, member: 1210"] [i]Gates of Firestorm Peak[/i] and [i]Return to the Tomb of Horrors[/i] are the only two I'd rate as classics, but I have not read or played a lot of the 2e modules. Most of the ones I checked out looked pretty awful, though. I'm curious as to peoples' take on [i]the Apocalypse Stone[/i]- I saw but never read it, and it vanished quickly after 3e came out. As to the fairness of the Tomb of Horrors, a skillful group of pcs [i]can[/i] get through it intact if they are careful and use their wits carefully. I ran [i]Return to the Tomb of Horrors[/i], converted to 3.5 at the cusp of epic level [i]for my regular campaign[/i] and the pcs came through with shining colors. And I am a ruthless, rat bastard, high-lethality campaign dm- shucks, we just played Friday and Saturday (different group by now, of course) and the same player lost [i]two[/i] characters! So believe me when I say that I showed no mercy at all. Yet they made it through the Tomb of Horrors section of RttToH almost untouched by the traps, despite being harried by three burly vampires while they were doing so. My opinion is that the Tomb isn't unfair at all; it's simply [i]too hard[/i] for most groups. It requires them to flex their brains in creative ways that they aren't used to having to do in D&D. Don't get me wrong, I've both run and played in the Tomb when the party was obliterated, and I'm not trying to sound superior here. I'm just saying that it [i]can[/i] be successfully investigated and survived. [/QUOTE]
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