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What are the worst classic D&D adventure modules?
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<blockquote data-quote="MToscan" data-source="post: 5176917" data-attributes="member: 79933"><p>These excerpts speak for themselves</p><p></p><p>----------------------------------------------------</p><p>Area f3: Alternate Reality Tokyo</p><p>This area takes the form of the modern Earth city</p><p>of Tokyo, shrunk to a scale where a 30-story skyscraper</p><p>is abou t five feet tall. Tiny homes and</p><p>pagodas dot the landscape, and the average city</p><p>inhabi tant is just one inch high in comparison to</p><p>the PCs. The scrying relay for this area is a rotat+</p><p>ing radar dish on top of one of the skyscrapers.</p><p>Three doors seem to hover in mid-air one</p><p>foot above the ground. All three are made of</p><p>wood but one (leading to Area G) has a handle</p><p>made of gOld. If the proper sequence of knocks is</p><p>used (4/6/2) it gives access to Area G1.</p><p>A gray mist forms the "walls" and 30-£00thigh</p><p>"ceiling" of this area. This mist is the Ethereal</p><p>Plane.</p><p>Rampaging through the city is a lizard like</p><p>creature that is tearing grea t chunks out of the</p><p>bu ild ings. In relation to the PCs, it is about six</p><p>feet tall. Tiny figures flee in terror from it, while</p><p>fist-sized metallic "beetles" (tan ks) shoot tiny</p><p>projectiles that bounce off the lizard. To them, the</p><p>monster is 430 feet tall.</p><p>If the PCs merely watch from a doorway, the</p><p>lizard ignores them. Should they step down into</p><p>the city, however, it immediately attacks this new</p><p>threat. The PCs remain at their current size; to the</p><p>The Deadly Dance</p><p>inhabitants of Tokyo, a six-foot-tall human PC is</p><p>a 430- foot giant. Unless they are ca reful, the PCs</p><p>wil l squash dozens of innocent civilians with</p><p>each step.</p><p>Besides its phyical attacks, the lizard has a</p><p>triple-tiered gaze weapon. On the first round it</p><p>acts as a ray of enfeeblement. On the second round</p><p>it acts as a cone of cold, inflicting Id4+20 points of</p><p>damage, and from then on fires magic missiles at a</p><p>rate of two per round (one from each eye) tha t</p><p>cause 3d4+3 damage each.</p><p>If the lizard is reduced to one-quarter hit</p><p>points, it lumbers off into the mist. Without some</p><p>magical means of entering the Ethereal Plane, the</p><p>PCs will be unable to follow.</p><p>Giant Lizard: AC 5; MY 15; HD 12; hp 58; THACO</p><p>9; <AT 3; Omg ld6/1d6/5d8; AL NE; SA gaze</p><p>weapon; SD nil; MR 20%; ML steady (12); XP</p><p>4,000.</p><p>----------------------------------------------------</p><p></p><p>and </p><p></p><p>----------------------------------------------------</p><p>There are thousands of books in this room,</p><p>w ritten in a multitude of languages. Many</p><p>are from other worlds and cover subjects thai</p><p>are incomprehensible to the PCs (nuclear</p><p>physics, cybernetics, ecology of alien creatures,</p><p>etc.) The "boo ks" take many forms:</p><p>papyrus sc ro lls, clot h ~bou nd books, clay</p><p>table~ven computer disks!</p><p>----------------------------------------------------</p><p></p><p>I think we quit when we reached this room.</p></blockquote><p></p>
[QUOTE="MToscan, post: 5176917, member: 79933"] These excerpts speak for themselves ---------------------------------------------------- Area f3: Alternate Reality Tokyo This area takes the form of the modern Earth city of Tokyo, shrunk to a scale where a 30-story skyscraper is abou t five feet tall. Tiny homes and pagodas dot the landscape, and the average city inhabi tant is just one inch high in comparison to the PCs. The scrying relay for this area is a rotat+ ing radar dish on top of one of the skyscrapers. Three doors seem to hover in mid-air one foot above the ground. All three are made of wood but one (leading to Area G) has a handle made of gOld. If the proper sequence of knocks is used (4/6/2) it gives access to Area G1. A gray mist forms the "walls" and 30-£00thigh "ceiling" of this area. This mist is the Ethereal Plane. Rampaging through the city is a lizard like creature that is tearing grea t chunks out of the bu ild ings. In relation to the PCs, it is about six feet tall. Tiny figures flee in terror from it, while fist-sized metallic "beetles" (tan ks) shoot tiny projectiles that bounce off the lizard. To them, the monster is 430 feet tall. If the PCs merely watch from a doorway, the lizard ignores them. Should they step down into the city, however, it immediately attacks this new threat. The PCs remain at their current size; to the The Deadly Dance inhabitants of Tokyo, a six-foot-tall human PC is a 430- foot giant. Unless they are ca reful, the PCs wil l squash dozens of innocent civilians with each step. Besides its phyical attacks, the lizard has a triple-tiered gaze weapon. On the first round it acts as a ray of enfeeblement. On the second round it acts as a cone of cold, inflicting Id4+20 points of damage, and from then on fires magic missiles at a rate of two per round (one from each eye) tha t cause 3d4+3 damage each. If the lizard is reduced to one-quarter hit points, it lumbers off into the mist. Without some magical means of entering the Ethereal Plane, the PCs will be unable to follow. Giant Lizard: AC 5; MY 15; HD 12; hp 58; THACO 9; <AT 3; Omg ld6/1d6/5d8; AL NE; SA gaze weapon; SD nil; MR 20%; ML steady (12); XP 4,000. ---------------------------------------------------- and ---------------------------------------------------- There are thousands of books in this room, w ritten in a multitude of languages. Many are from other worlds and cover subjects thai are incomprehensible to the PCs (nuclear physics, cybernetics, ecology of alien creatures, etc.) The "boo ks" take many forms: papyrus sc ro lls, clot h ~bou nd books, clay table~ven computer disks! ---------------------------------------------------- I think we quit when we reached this room. [/QUOTE]
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