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General Tabletop Discussion
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What are the worst classic D&D adventure modules?
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<blockquote data-quote="Erik Mona" data-source="post: 5177021" data-attributes="member: 2174"><p>My memory (already proven faulty in this very thread, so take it for what it's worth) suggests that Gates of Firestorm Peak was released around the era of the "Player's Option" books near the tail end of TSR's reign. I'd guess that module was published by TSR before the implosion.</p><p></p><p>I remember hearing about Bruce Cordell's manuscript for Return to the Tomb of Horrors at Gen Con before the WotC buyout. I think it was written during the last days of TSR, held in an "Alternity-like" state of finished but unpublished during the "printer problems," and finally released by Wizards of the Coast.</p><p></p><p>There were some cool creative things happening at TSR before the buyout. Roger Moore was bringing back Greyhawk, the Planescape folks were jumping around the Multiverse, and Birthright was doing whatever it was exactly that Birthright did. The printer problems nipped that in the bud, but much of what WotC published in the first year or so was, as I understand it, already more or less "in the can" at the time of the purchase.</p><p></p><p>--Erik</p></blockquote><p></p>
[QUOTE="Erik Mona, post: 5177021, member: 2174"] My memory (already proven faulty in this very thread, so take it for what it's worth) suggests that Gates of Firestorm Peak was released around the era of the "Player's Option" books near the tail end of TSR's reign. I'd guess that module was published by TSR before the implosion. I remember hearing about Bruce Cordell's manuscript for Return to the Tomb of Horrors at Gen Con before the WotC buyout. I think it was written during the last days of TSR, held in an "Alternity-like" state of finished but unpublished during the "printer problems," and finally released by Wizards of the Coast. There were some cool creative things happening at TSR before the buyout. Roger Moore was bringing back Greyhawk, the Planescape folks were jumping around the Multiverse, and Birthright was doing whatever it was exactly that Birthright did. The printer problems nipped that in the bud, but much of what WotC published in the first year or so was, as I understand it, already more or less "in the can" at the time of the purchase. --Erik [/QUOTE]
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What are the worst classic D&D adventure modules?
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