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What are the worst classic D&D adventure modules?
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<blockquote data-quote="Ulrick" data-source="post: 5388142" data-attributes="member: 775"><p>It looks like all the regular "classic" modules have been criticized already. What about modules by third party publishers like "The Judge's Guild." Do they count? </p><p></p><p>See, I have this module "Approved For Use With Advanced Dungeons & Dragons" called <strong>ZIENTECK</strong>, published in 1981. </p><p></p><p>The plot is simple: Explore the ruins within the Black Angel woods to recover the treasures of the dead wizard Zienteck. But beware the Dragon Griendal! </p><p></p><p>Other areas (undeveloped) to explore include the Temple of Borlg in the Pentan Swamp within the Nyltige Valley. You can possibly purchase supplies at the Town of Meyrorkton. And then there's some weird location on the map call the Qualak's Triangle within the Plain of Boulders. A village called Pahuut-Kaou resides within the Kaou mountains. </p><p></p><p>If you like the lame names of these fantasy locations, you'll love the running commentary from the author himself through the descriptions of the dungeon!</p><p></p><p><strong>#1</strong> Very obviously, this in an entry room which is essentially empty but for three huge mosaics dominating the wall...</p><p></p><p><strong>#11</strong> This room is a gas- literally. Just past the bend in the hallway is a pressure plate that will release paralyzing gas into the entire hallway.... the effects of this gas last for d6 days. </p><p></p><p><strong>#12</strong> Formerly tastefully decorated, this room is now an unmitigated mess...</p><p></p><p><strong>#15</strong> Careful watch you step! Any wanderer who doesn't tread carefully will find themselves stumbling down a deep incline...</p><p></p><p><strong>#17</strong> Another cell-- or is it? The requisite bed and chest are here, yet the bed is king-sized...</p><p></p><p><strong>#20</strong> Great battle scenes in the arena are depicted in this hallway. In the center of the hall, however, is a mural of a Spear with Stars all around it. Odd, to say the least. </p><p></p><p><strong>#22</strong> The walls of this hallway depict scenes of well-armed men carrying away beautiful women from this burning castle-- the party's over. </p><p></p><p><strong>#23</strong> A barracks containing three bunk beds and three chests. There is nothing of valure here. Looks familiar, doesn't it?</p><p></p><p><strong>#27</strong> Surprise! You're in another hallway...</p><p></p><p><strong>#56</strong> An empty hallway don't waste your time here. </p><p></p><p><strong>#66</strong>A barracks room which also acts as a receiver for room #58. The prerequiste three bunk beds and three chests are to be found here. Not to be found here, however, is any treasure or did you already guess that? </p><p></p><p></p><p></p><p>Finally, in my copy of the module, pages 24 and 25 are colored purple. I don't know why.</p></blockquote><p></p>
[QUOTE="Ulrick, post: 5388142, member: 775"] It looks like all the regular "classic" modules have been criticized already. What about modules by third party publishers like "The Judge's Guild." Do they count? See, I have this module "Approved For Use With Advanced Dungeons & Dragons" called [B]ZIENTECK[/B], published in 1981. The plot is simple: Explore the ruins within the Black Angel woods to recover the treasures of the dead wizard Zienteck. But beware the Dragon Griendal! Other areas (undeveloped) to explore include the Temple of Borlg in the Pentan Swamp within the Nyltige Valley. You can possibly purchase supplies at the Town of Meyrorkton. And then there's some weird location on the map call the Qualak's Triangle within the Plain of Boulders. A village called Pahuut-Kaou resides within the Kaou mountains. If you like the lame names of these fantasy locations, you'll love the running commentary from the author himself through the descriptions of the dungeon! [B]#1[/B] Very obviously, this in an entry room which is essentially empty but for three huge mosaics dominating the wall... [B]#11[/B] This room is a gas- literally. Just past the bend in the hallway is a pressure plate that will release paralyzing gas into the entire hallway.... the effects of this gas last for d6 days. [B]#12[/B] Formerly tastefully decorated, this room is now an unmitigated mess... [B]#15[/B] Careful watch you step! Any wanderer who doesn't tread carefully will find themselves stumbling down a deep incline... [B]#17[/B] Another cell-- or is it? The requisite bed and chest are here, yet the bed is king-sized... [B]#20[/B] Great battle scenes in the arena are depicted in this hallway. In the center of the hall, however, is a mural of a Spear with Stars all around it. Odd, to say the least. [B]#22[/B] The walls of this hallway depict scenes of well-armed men carrying away beautiful women from this burning castle-- the party's over. [B]#23[/B] A barracks containing three bunk beds and three chests. There is nothing of valure here. Looks familiar, doesn't it? [B]#27[/B] Surprise! You're in another hallway... [B]#56[/B] An empty hallway don't waste your time here. [B]#66[/B]A barracks room which also acts as a receiver for room #58. The prerequiste three bunk beds and three chests are to be found here. Not to be found here, however, is any treasure or did you already guess that? Finally, in my copy of the module, pages 24 and 25 are colored purple. I don't know why. [/QUOTE]
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