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What are Tieflings good at?
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<blockquote data-quote="DracoSuave" data-source="post: 4559898" data-attributes="member: 71571"><p>Truth.</p><p></p><p>Dragonborns, in fact, have two abilities that are anti-synergistic. One gives them benefits for being bloodied, and the other makes it harder to keep them bloodied to get the benefit. Their bonus is very situational and you can't rely on it to be effective... which is why they have other abilities to make up for it.</p><p></p><p>Whereas the Tiefling synergizes with -dealing damage.- Every character class in 4e that there is, was, and ever will be does damage. That means that at the very least there is NO class that bloodhunt doesn't work well with.</p><p></p><p>And I forgot to mention flaming weapon makes Tieflings the most accurate of the Charisma paladins, and if you go for an all out 20 Int build for an Int-based character, allows you a +6 to hit non-ac-defenses with fire... until you've damaged them which brings it to +7... at level 1.</p><p></p><p>Many physical attackers would be happy to get a +7 to hit -AC- under any circumstances.</p><p></p><p>18 Charisma Pally, +1 flaming fullblade, can have +10 to hit AC at level 2 which is rogue country for accuracy. +11 with 20 charisma, dealing 1d12+7 high crit damage with basic attacks, and if they bother to hit you, that becomes +12 to hit for 1d12+12. -Without- Bloodhunt. Assuming you're only using basic attacks. You then use Enfeebling Strike or Bolstering Strike to make up for your lack of shield... and your Encounter and Dailies are used at ranged to open battles and to pull monsters and get them to bloodied ASAP.</p><p></p><p>Yeah, Tieflings are bad because why, exactly?</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4559898, member: 71571"] Truth. Dragonborns, in fact, have two abilities that are anti-synergistic. One gives them benefits for being bloodied, and the other makes it harder to keep them bloodied to get the benefit. Their bonus is very situational and you can't rely on it to be effective... which is why they have other abilities to make up for it. Whereas the Tiefling synergizes with -dealing damage.- Every character class in 4e that there is, was, and ever will be does damage. That means that at the very least there is NO class that bloodhunt doesn't work well with. And I forgot to mention flaming weapon makes Tieflings the most accurate of the Charisma paladins, and if you go for an all out 20 Int build for an Int-based character, allows you a +6 to hit non-ac-defenses with fire... until you've damaged them which brings it to +7... at level 1. Many physical attackers would be happy to get a +7 to hit -AC- under any circumstances. 18 Charisma Pally, +1 flaming fullblade, can have +10 to hit AC at level 2 which is rogue country for accuracy. +11 with 20 charisma, dealing 1d12+7 high crit damage with basic attacks, and if they bother to hit you, that becomes +12 to hit for 1d12+12. -Without- Bloodhunt. Assuming you're only using basic attacks. You then use Enfeebling Strike or Bolstering Strike to make up for your lack of shield... and your Encounter and Dailies are used at ranged to open battles and to pull monsters and get them to bloodied ASAP. Yeah, Tieflings are bad because why, exactly? [/QUOTE]
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What are Tieflings good at?
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