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What are Tieflings good at?
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<blockquote data-quote="DEFCON 1" data-source="post: 4566891" data-attributes="member: 7006"><p>But because of the +2 to INT, it allows you to use the two 16's point buy to get 16 STR and 18 INT. And if you use Commander's Strike often, it more than covers the fact you don't have an 18 STR. And honestly... when I played my tiefling taclord, I was using Commander's Strike probably every other round (or every third round at a minimum) because our fighter, paladin and/or rogue was <em>always</em> in a position to do more massive amounts of damage than I could, considering they were adding +4 to all damage due to my 18 INT.</p><p></p><p>Speaking as someone who DMs a game and is playing in a game (and thus knows the rules much more detailed than pretty much any of the other players), I LOVED being a taclord. I was always analyzing the battlegrid... figuring out where to move, how to set up positioning with Wolf Pack Tactics, and how to get our fighter, pally, and rogue into better positions to allow them to attack extra times via Commander's Strike. I cannot stress enough that if you know the rules backwards and forwards, playing a taclord is SO much fun.</p><p></p><p>Unfortunately my taclord bit it via a TPK. But at least my new character will be a wizard... which will allow me to do the same sort of tacticaly thinking and analysis at range. And to address the original point of this thread... this wizard will also be a tiefling, because I'm getting him up to a 20 INT, will have the Hellfire Blood and Astral Fire feats, and will be raining fire down on everyone's heads with a +8 to hit at our starting 4th level for fire attacks... something you cannot really achieve easily otherwise with other races.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 4566891, member: 7006"] But because of the +2 to INT, it allows you to use the two 16's point buy to get 16 STR and 18 INT. And if you use Commander's Strike often, it more than covers the fact you don't have an 18 STR. And honestly... when I played my tiefling taclord, I was using Commander's Strike probably every other round (or every third round at a minimum) because our fighter, paladin and/or rogue was [I]always[/I] in a position to do more massive amounts of damage than I could, considering they were adding +4 to all damage due to my 18 INT. Speaking as someone who DMs a game and is playing in a game (and thus knows the rules much more detailed than pretty much any of the other players), I LOVED being a taclord. I was always analyzing the battlegrid... figuring out where to move, how to set up positioning with Wolf Pack Tactics, and how to get our fighter, pally, and rogue into better positions to allow them to attack extra times via Commander's Strike. I cannot stress enough that if you know the rules backwards and forwards, playing a taclord is SO much fun. Unfortunately my taclord bit it via a TPK. But at least my new character will be a wizard... which will allow me to do the same sort of tacticaly thinking and analysis at range. And to address the original point of this thread... this wizard will also be a tiefling, because I'm getting him up to a 20 INT, will have the Hellfire Blood and Astral Fire feats, and will be raining fire down on everyone's heads with a +8 to hit at our starting 4th level for fire attacks... something you cannot really achieve easily otherwise with other races. [/QUOTE]
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What are Tieflings good at?
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