Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What Are Traps For?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9268405" data-attributes="member: 6790260"><p>Well, see above. In my <em>Jewel of the Desert</em> game, long ago (ca. two millennia back), the Tarrakhuna region was ruled by capricious and often-cruel "Genie-Rajahs" (a reference to the IRL myths of the "pre-Adamite Sultans"), powerful noble genies who ruled over their lesser brethren and humanoid servitors/slaves (elves, dwarves, humans, orcs, etc.) The ancient Genie-Rajahs were <em>very</em> powerful, and created a number of artifacts they could use to further that power. </p><p></p><p>However, for Plot Reasons the party hasn't quite figured out yet (but they're right on the cusp!), the Genie-Rajahs decided to up sticks and wholesale evacuate their civilization to "Jinnistan"--the geographical equivalent of the Tarrakhuna, but located in the magic-infused elemental otherworld, Al-Akirah. They claim this exodus had nothing whatever to do with the legendary rise of the "First Sultan" who rallied the free peoples of the Tarrakhuna and fought back against Genie-Rajah tyranny. The party has learned that this First Sultan did in fact exist, as a real individual person, and <em>was</em> part of why the Genie-Rajahs left, but wasn't the only reason.</p><p></p><p>However, as part of their exodus to Jinnistan, the Genie-Rajahs for one reason or another couldn't take <em>everything</em> they had with them. So they left behind some of these relics in secret, hidden places, warded and trapped and masked with illusions and all sorts of other tricks, to protect them for the day they intended to return. Given, at the time, most free humanoids were illiterate nomads, and both Wizard-style and Cleric-style magic were essentially unknown to the world, the Genie-Rajahs evidently saw this as a pretty safe bet.</p><p></p><p>Politics and history and the slow attrition of all the leaders who actually <em>knew</em> the mortal world (Al-Duniyyah) before the exodus, however, have ensured that the vast majority of these sites have never been reclaimed. And, at this point, with humanoid nation-states that actually have teeth to fight back, and the Jinnistani obsession with saving face and keeping up appearances, they'll probably <em>never</em> reclaim their ancient spaces now. It's not really worth the effort, especially since they haven't <em>needed</em> anything in those places for a couple thousand years!</p><p></p><p>I wrote this part of the world's backstory specifically because it would enable stuff like this. Dungeons and tombs and lost cities and all sorts of other stuff, abandoned by the original owners/makers/inhabitants, but left with Nasty Surprises for anyone who might just bumble in. The magic remains potent, all these centuries later, which simply proves how powerful the Genie-Rajahs were; and how valuable their treasures must be. They were not <em>mad</em>. They were <em>proud</em>--and believed no one could touch them.</p><p></p><p>They were wrong.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9268405, member: 6790260"] Well, see above. In my [I]Jewel of the Desert[/I] game, long ago (ca. two millennia back), the Tarrakhuna region was ruled by capricious and often-cruel "Genie-Rajahs" (a reference to the IRL myths of the "pre-Adamite Sultans"), powerful noble genies who ruled over their lesser brethren and humanoid servitors/slaves (elves, dwarves, humans, orcs, etc.) The ancient Genie-Rajahs were [I]very[/I] powerful, and created a number of artifacts they could use to further that power. However, for Plot Reasons the party hasn't quite figured out yet (but they're right on the cusp!), the Genie-Rajahs decided to up sticks and wholesale evacuate their civilization to "Jinnistan"--the geographical equivalent of the Tarrakhuna, but located in the magic-infused elemental otherworld, Al-Akirah. They claim this exodus had nothing whatever to do with the legendary rise of the "First Sultan" who rallied the free peoples of the Tarrakhuna and fought back against Genie-Rajah tyranny. The party has learned that this First Sultan did in fact exist, as a real individual person, and [I]was[/I] part of why the Genie-Rajahs left, but wasn't the only reason. However, as part of their exodus to Jinnistan, the Genie-Rajahs for one reason or another couldn't take [I]everything[/I] they had with them. So they left behind some of these relics in secret, hidden places, warded and trapped and masked with illusions and all sorts of other tricks, to protect them for the day they intended to return. Given, at the time, most free humanoids were illiterate nomads, and both Wizard-style and Cleric-style magic were essentially unknown to the world, the Genie-Rajahs evidently saw this as a pretty safe bet. Politics and history and the slow attrition of all the leaders who actually [I]knew[/I] the mortal world (Al-Duniyyah) before the exodus, however, have ensured that the vast majority of these sites have never been reclaimed. And, at this point, with humanoid nation-states that actually have teeth to fight back, and the Jinnistani obsession with saving face and keeping up appearances, they'll probably [I]never[/I] reclaim their ancient spaces now. It's not really worth the effort, especially since they haven't [I]needed[/I] anything in those places for a couple thousand years! I wrote this part of the world's backstory specifically because it would enable stuff like this. Dungeons and tombs and lost cities and all sorts of other stuff, abandoned by the original owners/makers/inhabitants, but left with Nasty Surprises for anyone who might just bumble in. The magic remains potent, all these centuries later, which simply proves how powerful the Genie-Rajahs were; and how valuable their treasures must be. They were not [I]mad[/I]. They were [I]proud[/I]--and believed no one could touch them. They were wrong. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Are Traps For?
Top