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What Are Traps For?
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<blockquote data-quote="aco175" data-source="post: 9268444" data-attributes="member: 27385"><p>The Goonies movie shows a variety of traps and locations that act as traps that need to be solved to get the pirate treasure. It is a nice clue hunt with the treasure map and the skull key. If it was a D&D world, there could be undead skeletons that attack along with oozes and constructs, but in the movie there are only traps and the BBEGs that are always just behind them. </p><p></p><p>I use some traps but like to foreshadow that I am using them so it does not slow the game down that much. The last adventure had a pirate cave where treasure was hidden. The main room had some skeletons but also had a pit trap that was sprung right before a door leading to another chamber. Then, in a couple rooms there was a hall with another pit trap before these doors. I did not feel like a gotcha if the PCs did not check since they now knew the pirates used traps. I did allow a Perception check to notice the ground or suck before they stepped on it. </p><p></p><p>Another time there was a pit trap in a room with some goblins and the PCs ran to the goblins to attack and I had the PC roll with disadvantage to notice it.</p></blockquote><p></p>
[QUOTE="aco175, post: 9268444, member: 27385"] The Goonies movie shows a variety of traps and locations that act as traps that need to be solved to get the pirate treasure. It is a nice clue hunt with the treasure map and the skull key. If it was a D&D world, there could be undead skeletons that attack along with oozes and constructs, but in the movie there are only traps and the BBEGs that are always just behind them. I use some traps but like to foreshadow that I am using them so it does not slow the game down that much. The last adventure had a pirate cave where treasure was hidden. The main room had some skeletons but also had a pit trap that was sprung right before a door leading to another chamber. Then, in a couple rooms there was a hall with another pit trap before these doors. I did not feel like a gotcha if the PCs did not check since they now knew the pirates used traps. I did allow a Perception check to notice the ground or suck before they stepped on it. Another time there was a pit trap in a room with some goblins and the PCs ran to the goblins to attack and I had the PC roll with disadvantage to notice it. [/QUOTE]
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