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What Are Traps For?
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<blockquote data-quote="kigmatzomat" data-source="post: 9268754" data-attributes="member: 9254"><p>Yep, that's its own thing now: escape rooms. There's a whole industry built around people who like that. They spend the effort to make a set of clues that are actually correct and act as clues. </p><p></p><p> As someone who gamed in the trap-heavy 80s & 90s and then spent years in college and industry to get an engineering license, I can say 99.8% of RPG traps that don't use die rolls to bypass are hot garbage. The "clues" are usually contrary to actual physics so they do the opposite of acting as hints. If someone else in the party doesn't solve it in 5 minutes I take "Hickman's Choice" and something is going through at velocity. </p><p></p><p>Everyone at work is aware of my "every trap room can be solved in under 5 minutes via the fire alarm" stance.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9268754, member: 9254"] Yep, that's its own thing now: escape rooms. There's a whole industry built around people who like that. They spend the effort to make a set of clues that are actually correct and act as clues. As someone who gamed in the trap-heavy 80s & 90s and then spent years in college and industry to get an engineering license, I can say 99.8% of RPG traps that don't use die rolls to bypass are hot garbage. The "clues" are usually contrary to actual physics so they do the opposite of acting as hints. If someone else in the party doesn't solve it in 5 minutes I take "Hickman's Choice" and something is going through at velocity. Everyone at work is aware of my "every trap room can be solved in under 5 minutes via the fire alarm" stance. [/QUOTE]
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