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General Tabletop Discussion
*Dungeons & Dragons
What Are Traps For?
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<blockquote data-quote="Schmoe" data-source="post: 9270428" data-attributes="member: 913"><p>Definitely! And the 1-shot format makes it much easier to experiment with, because by definition of the 1-shot, there's no expectation of long-term investment in a character. That being said, a death-trap puzzle dungeon appeals to an even more restricted audience. The players who enjoy that are generally those with a lot of patience who enjoy puzzling over things. While you may have one or even two of those in any given group, it's rare to have a full group of people like that, which is why puzzles and traps should usually be just a minor part of adventure composition, not the full body.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 9270428, member: 913"] Definitely! And the 1-shot format makes it much easier to experiment with, because by definition of the 1-shot, there's no expectation of long-term investment in a character. That being said, a death-trap puzzle dungeon appeals to an even more restricted audience. The players who enjoy that are generally those with a lot of patience who enjoy puzzling over things. While you may have one or even two of those in any given group, it's rare to have a full group of people like that, which is why puzzles and traps should usually be just a minor part of adventure composition, not the full body. [/QUOTE]
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