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What Are Traps For?
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<blockquote data-quote="bloodtide" data-source="post: 9271577" data-attributes="member: 6684958"><p>That is not how puzzles or reality work. There is really only one way to put out a fire, and it is called water. Sure, some times you might be able to do the 'smother the fire' with something like dirt...but that is far less common. But really there are just four fire types, and four ways to put them out. There are not millions of ways.</p><p></p><p></p><p>This is a true as any such minor common thing in the game. Bandits, giant rats, grumpy guards and so forth fill games. They are not made to be massive grant encounters....just little ones. </p><p></p><p>I'd guess you don't have a copy of Grimtooths Traps from the Time Before Time. Or the 3.5E Dungeonscape book. Or any issues of Dungeon or Dragon?</p><p></p><p>Well, man vs nature or man vs the inanimate is perfectly fine for drama, adventure and fun....even if it's not your cup of tea.</p><p></p><p>Well, first you would note Old School traps are made for the Players NOT the characters. This is a big shift of the Point of View. I can't do a quick answer, a complex answer like this needs it's own thread.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9271577, member: 6684958"] That is not how puzzles or reality work. There is really only one way to put out a fire, and it is called water. Sure, some times you might be able to do the 'smother the fire' with something like dirt...but that is far less common. But really there are just four fire types, and four ways to put them out. There are not millions of ways. This is a true as any such minor common thing in the game. Bandits, giant rats, grumpy guards and so forth fill games. They are not made to be massive grant encounters....just little ones. I'd guess you don't have a copy of Grimtooths Traps from the Time Before Time. Or the 3.5E Dungeonscape book. Or any issues of Dungeon or Dragon? Well, man vs nature or man vs the inanimate is perfectly fine for drama, adventure and fun....even if it's not your cup of tea. Well, first you would note Old School traps are made for the Players NOT the characters. This is a big shift of the Point of View. I can't do a quick answer, a complex answer like this needs it's own thread. [/QUOTE]
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