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What Are Traps For?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9271667" data-attributes="member: 6790260"><p>Nope. You can starve it out; this is how many forest fires are fought: get ahead of the fire and cut a wide area with nothing to burn, the fire consumes all its fuel and dies. You can deprive it if oxygen; many buildings use halon for this purpose, and covering a flame in an airtight container can do this easily. You can halt the chemical reaction by catalyzing a different one or removing enough energy so it can't keep going; these are methods used by some hand-held fire extinguishers.</p><p></p><p>This is part of what I mean. Dousing a fire is an <em>easy</em> way to put out the fire. It's not the only way, especially in a world of magic.</p><p></p><p></p><p>One: you have shown there is one possible hazard situation with only a few functional effects that make that specific thing stop. This is not the same as saying every possible thing only has one or two specific actions which make it stop.</p><p></p><p>Further, you have neglected other options even in your own examples. Hence, I remain skeptical. There are more ways than you think, even for a specially-selected puzzle that cannot have tons of solutions. And, finally, how you <em>get</em> the material or tool to put out the fire is part of the solution. How do you put out a fire when you're inside an ancient pyramid, for instance? No water there.</p><p></p><p></p><p>Yes. And I'm saying that solving a dozen little problems that nickel and dime you to death don't interest me. None of the individual components requires meaningful thought or effort, so the collection taken together don't either.</p><p></p><p>This is why I prefer set-piece challenges and dynamic, evolving scenes. Stuff where an unwise choice in the first round actually leads, observably, to a negative consequence on the second or third round or the like. It's the difference between a full three-course meal and eating two dozen miscellaneous, unrelated <em>hors d'oeuvres</em>. Both will fill your belly, but the full meal will be much more satisfying.</p><p></p><p></p><p>Never heard of it, read it and don't remember anything like what you're talking about, and some from the 4e era that I saved from when I was a DDI subscriber.</p><p></p><p></p><p>I literally already said I do that though. I use traps within combat and traps as hazards or obstacles. I just don't use attrition traps, because I find them very boring regardless of whether I am a DM or a player.</p><p></p><p></p><p>Okay. I don't know why you thought I was talking about "for the characters," since I have repeatedly talked about creative thinking and problem-solving, which are actions only a living player can take, not the text on a page that we call a "character."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9271667, member: 6790260"] Nope. You can starve it out; this is how many forest fires are fought: get ahead of the fire and cut a wide area with nothing to burn, the fire consumes all its fuel and dies. You can deprive it if oxygen; many buildings use halon for this purpose, and covering a flame in an airtight container can do this easily. You can halt the chemical reaction by catalyzing a different one or removing enough energy so it can't keep going; these are methods used by some hand-held fire extinguishers. This is part of what I mean. Dousing a fire is an [I]easy[/I] way to put out the fire. It's not the only way, especially in a world of magic. One: you have shown there is one possible hazard situation with only a few functional effects that make that specific thing stop. This is not the same as saying every possible thing only has one or two specific actions which make it stop. Further, you have neglected other options even in your own examples. Hence, I remain skeptical. There are more ways than you think, even for a specially-selected puzzle that cannot have tons of solutions. And, finally, how you [I]get[/I] the material or tool to put out the fire is part of the solution. How do you put out a fire when you're inside an ancient pyramid, for instance? No water there. Yes. And I'm saying that solving a dozen little problems that nickel and dime you to death don't interest me. None of the individual components requires meaningful thought or effort, so the collection taken together don't either. This is why I prefer set-piece challenges and dynamic, evolving scenes. Stuff where an unwise choice in the first round actually leads, observably, to a negative consequence on the second or third round or the like. It's the difference between a full three-course meal and eating two dozen miscellaneous, unrelated [I]hors d'oeuvres[/I]. Both will fill your belly, but the full meal will be much more satisfying. Never heard of it, read it and don't remember anything like what you're talking about, and some from the 4e era that I saved from when I was a DDI subscriber. I literally already said I do that though. I use traps within combat and traps as hazards or obstacles. I just don't use attrition traps, because I find them very boring regardless of whether I am a DM or a player. Okay. I don't know why you thought I was talking about "for the characters," since I have repeatedly talked about creative thinking and problem-solving, which are actions only a living player can take, not the text on a page that we call a "character." [/QUOTE]
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