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What Are Traps For?
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<blockquote data-quote="bloodtide" data-source="post: 9274639" data-attributes="member: 6684958"><p>I think we are on the same point here. Yes, there are many ways to do something. I think the difference is I say really practically speaking I see only a couple, and often only one way to do something. And you stay stuck on the theoretical many ways.</p><p></p><p></p><p>I guess here your jumping to Bad, Lazy and Casual DMs.....and I would agree with you. But it is not any different then anything else in the game. And a lot of this comes from Video Gamers, as nearly all video games have such stuff: you can only open the red door with the red key....nothing else has been programed into the game to work. </p><p></p><p>And your example of removing all the air from a fire was not? How would a character do that? I'm sure there is no "Remove Air" spell in the 5E PH. And few other games have anything like that....unless, like in my game, it's added homebrew. </p><p></p><p></p><p>So, I'm a classic Macgyver fan and really do problem solving in real life. So I'm very much on the side of the Players must think of a way to do things for real, using what they have in the game world. But not every spot in the world is a tool shed. So, often, a character will need to carry around equipment to get things done. </p><p></p><p>But we see two very different sides.....you see the Bad Casual DM that says "hehe guys my trap is super hard, I wounder if you will find the ONE way out...ahahahahahah".</p><p></p><p>And I see the Bad Casual player that is like "a trap? whatever. How much damage? Can we fight something yet?''</p><p></p><p>And the difference that I have seen and met thousands of Bad Casual DMs, so I know they exist......but you have said you have never ever met even one such Bad Casual player.</p><p></p><p></p><p></p><p>I have been in a couple. And I know water just has this way of getting places. </p><p></p><p></p><p>I agree the Casual Player will forget nearly everything between sessions.....this is after all one of their hallmarks: they don't care. Of course, good players that care will often remember things.....or, even better just take notes.</p><p></p><p>Well, you have made it sound like your a newer gamer. You played a little 4E D&D then jumped to the "like D&D but with more Structure" games. And you have said you only "breezily" saw or played an Old School game. And guess you have never seen an RPG book or magazine made before like 2005?</p><p></p><p>So, when you say something happens way, way, way, way, way too often, I'd guess your talking like three times? But, like for the Video Bad Casual DM that only has one way to do things in any game.....well, I've seen that over 10,000+ so I know it's true. I saw it at least 200 times just over the weekend....</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9274639, member: 6684958"] I think we are on the same point here. Yes, there are many ways to do something. I think the difference is I say really practically speaking I see only a couple, and often only one way to do something. And you stay stuck on the theoretical many ways. I guess here your jumping to Bad, Lazy and Casual DMs.....and I would agree with you. But it is not any different then anything else in the game. And a lot of this comes from Video Gamers, as nearly all video games have such stuff: you can only open the red door with the red key....nothing else has been programed into the game to work. And your example of removing all the air from a fire was not? How would a character do that? I'm sure there is no "Remove Air" spell in the 5E PH. And few other games have anything like that....unless, like in my game, it's added homebrew. So, I'm a classic Macgyver fan and really do problem solving in real life. So I'm very much on the side of the Players must think of a way to do things for real, using what they have in the game world. But not every spot in the world is a tool shed. So, often, a character will need to carry around equipment to get things done. But we see two very different sides.....you see the Bad Casual DM that says "hehe guys my trap is super hard, I wounder if you will find the ONE way out...ahahahahahah". And I see the Bad Casual player that is like "a trap? whatever. How much damage? Can we fight something yet?'' And the difference that I have seen and met thousands of Bad Casual DMs, so I know they exist......but you have said you have never ever met even one such Bad Casual player. I have been in a couple. And I know water just has this way of getting places. I agree the Casual Player will forget nearly everything between sessions.....this is after all one of their hallmarks: they don't care. Of course, good players that care will often remember things.....or, even better just take notes. Well, you have made it sound like your a newer gamer. You played a little 4E D&D then jumped to the "like D&D but with more Structure" games. And you have said you only "breezily" saw or played an Old School game. And guess you have never seen an RPG book or magazine made before like 2005? So, when you say something happens way, way, way, way, way too often, I'd guess your talking like three times? But, like for the Video Bad Casual DM that only has one way to do things in any game.....well, I've seen that over 10,000+ so I know it's true. I saw it at least 200 times just over the weekend.... [/QUOTE]
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