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<blockquote data-quote="EzekielRaiden" data-source="post: 9276980" data-attributes="member: 6790260"><p>And I say it's mostly irrelevant--and have never seen a player act like a tabletop game should work precisely like any video game. Even tabletop games <em>based on</em> video games!</p><p></p><p></p><p><em>shrug</em> It is my experience. Perhaps now you better understand why I am so skeptical of "DM empowerment" and claims of "absolute power" and the like. I've seen (though almost never played with) truly awful DMs. I have <em>never</em> played with nor run for anyone <em>remotely</em> like what you seem to think most players are.</p><p></p><p>These are people from all over the world (Australia, US, England, somewhere in South America, Saudi Arabia, Canada, Japan), from all walks of life, from hugely varying ages (early 20s to early 60s), etc., etc. Never, in all of that huge group, have I seen someone who acted like you think most players do.</p><p></p><p>Perhaps you should not be so quick to presume the worst of your players.</p><p></p><p></p><p>I find it is rather the reverse. <em>Especially</em> in tabletop stuff. Most people care pretty deeply about a lot of things, and nerds in particular care a LOT about stuff.</p><p></p><p></p><p>You're....using an AI? What?</p><p></p><p></p><p>You keep doing this: You are assuming that <em>your</em> experience is the only correct one. Others are either <em>wrong</em>, or correct but only for a tiny, invisible fraction that doesn't apply outside of their little sheltered bubble.</p><p></p><p><em>This is not true</em>. YOUR experience is the weird one. That's what I've tried to tell you, repeatedly. That's what multiple others have tried to tell you, repeatedly.</p><p></p><p>Most players want to participate. Most players want to care. They need to be shown that doing so is actually worth their time.</p><p></p><p>I think your <em>presumption</em> that most players don't care has created a self-fulfilling prophecy. Unless you coincidentally happen to run into people who think almost identically to you, you instantly presume the worst of them, and behave in ways to fight against or mitigate that presumed-worst behavior. But such mitigation tactics are precisely the sorts of things that tell a typical player <em>not to care</em>, and thus causing players to lose interest--but that then simply fuels your perception that most people don't care.</p><p></p><p>It really, truly, genuinely <em>is not</em> the case that most players truly do not care at all. Most players do care, at least a little, about many things, and often care a lot about particular things. Showing the players that their investment of time and energy will be rewarded with a fun experience is how you <em>earn</em> the player actually giving that investment of time and energy.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9276980, member: 6790260"] And I say it's mostly irrelevant--and have never seen a player act like a tabletop game should work precisely like any video game. Even tabletop games [I]based on[/I] video games! [I]shrug[/I] It is my experience. Perhaps now you better understand why I am so skeptical of "DM empowerment" and claims of "absolute power" and the like. I've seen (though almost never played with) truly awful DMs. I have [I]never[/I] played with nor run for anyone [I]remotely[/I] like what you seem to think most players are. These are people from all over the world (Australia, US, England, somewhere in South America, Saudi Arabia, Canada, Japan), from all walks of life, from hugely varying ages (early 20s to early 60s), etc., etc. Never, in all of that huge group, have I seen someone who acted like you think most players do. Perhaps you should not be so quick to presume the worst of your players. I find it is rather the reverse. [I]Especially[/I] in tabletop stuff. Most people care pretty deeply about a lot of things, and nerds in particular care a LOT about stuff. You're....using an AI? What? You keep doing this: You are assuming that [I]your[/I] experience is the only correct one. Others are either [I]wrong[/I], or correct but only for a tiny, invisible fraction that doesn't apply outside of their little sheltered bubble. [I]This is not true[/I]. YOUR experience is the weird one. That's what I've tried to tell you, repeatedly. That's what multiple others have tried to tell you, repeatedly. Most players want to participate. Most players want to care. They need to be shown that doing so is actually worth their time. I think your [I]presumption[/I] that most players don't care has created a self-fulfilling prophecy. Unless you coincidentally happen to run into people who think almost identically to you, you instantly presume the worst of them, and behave in ways to fight against or mitigate that presumed-worst behavior. But such mitigation tactics are precisely the sorts of things that tell a typical player [I]not to care[/I], and thus causing players to lose interest--but that then simply fuels your perception that most people don't care. It really, truly, genuinely [I]is not[/I] the case that most players truly do not care at all. Most players do care, at least a little, about many things, and often care a lot about particular things. Showing the players that their investment of time and energy will be rewarded with a fun experience is how you [I]earn[/I] the player actually giving that investment of time and energy. [/QUOTE]
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