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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What are we doing with fatigue and strife?
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<blockquote data-quote="Stalker0" data-source="post: 8303520" data-attributes="member: 5889"><p>My quick and dirty (my commentary next to each piece)</p><p></p><p><strong>Table: Fatigue</strong></p><p><strong>Level Effects</strong></p><p>1 Cannot sprint (solid, provides some penalty but for the most part can be forgotten in many circumstances, a nice gateway)</p><p></p><p>2 Disadvantage on Strength, Dexterity, and Constitution checks (initiative and athletics checks are likely going to be your main penalties here, again clearly a penalty but nothing in "too bad category" yet, this also seems fine)</p><p></p><p>3 Speed halved and unable to maintain a fast travel pace (the trick with speed is for some classes its essential, and others could be an afterthought. I would go with unable to dash, and maybe some other penalty like it takes all your speed to stand up from prone or something)</p><p></p><p>4 Disadvantage on attack rolls and saving throws using Strength, Dexterity, or Constitution, and unable to maintain a normal travel pace (so this is the "I am screwed" level of fatigue, aka the level where you should seriously consider if more adventuring right now is the right course. It feels appropriately penalizing, and will have a good amount of penalty to pretty much all characters)</p><p></p><p>5 Hit dice halved (a bit unclear here. Is it the total number of hitdice is halved, is it the healing from them...heck some people could interpret it as the hit dice of your hitpoints are dropped by half. So some clarity needed there. I <em>think </em>you mean the total number of hit dice.... personally my issue with that is depending on when you get this level it could be a severe drop or it could nothing at all. I would instead recommend apply a penalty on your hit dice healing. Example: -2 to all of your hit dice rolls (minimum 0)</p><p></p><p>6 Speed reduced to 5 ft. and unable to maintain a slow travel pace</p><p>(<strong>this is a key philosophical question for how you want level up to be... do I want it gritty or heroic</strong>. Right now you have set it to gritty, a lot of characters are going to be nigh useless at this level, and basically will need to be in a wagon while everyone else does the fighting. The opposite of this would be heroic, where you actually keep the penalty smaller....with the knowledge that the real penalty is that a character can take just 1 level of fatigue and drop dead....so the player is putting their life on the line by continued adventuring.</p><p></p><p>I personally prefer the latter, but I can accept the former....but this level really does define some of the style of your game, so choose wisely. If you want more heroic, maybe something like "enemies get advantage to attack you" or something like that. Again, your playing dangerous....but at least your playing, not laid out in bed.)</p><p></p><p></p><p><strong>Table: Strife</strong></p><p><strong>Level Effects</strong></p><p>1 Cannot concentrate (compared to fatigue this is a MUCH BIGGER penalty...and extremely targeted at spellcasters. If this prevent manuevers too than maybe, but it feels like your picking on segment of your classes right out of the gate....that seems harsh)</p><p></p><p>2 Disadvantage on Intelligence, Wisdom, and Charisma checks (perfectly fine)</p><p></p><p>3 Can only take a bonus action or action each turn (a strong penalty but a fair one that is going to affect a lot of classes. This is the "oh crap I really have strife" level).</p><p></p><p>4 Disadvantage on attack rolls and saving throws using Intelligence, Wisdom, and Charisma (a little weaker than Fatigue's 4th because you have only one "key" save on this one....but considering the pain of level 3 strife I think its fine).</p><p></p><p>5 Suffer the effects of a randomly determined short-term mental stress effect (page @@)</p><p></p><p>6 Cannot cast spells (but can cast cantrips) - So again feels very focused on spellcasters, I mean fighters can get strife too right....so they just don't care for the most part? If this was maneuvers as well, ok now most everyone cares, or maybe rest type abilities.</p><p></p><p>7 Suffer the effects of a randomly determined long-term mental stress effect (page @@).</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8303520, member: 5889"] My quick and dirty (my commentary next to each piece) [B]Table: Fatigue Level Effects[/B] 1 Cannot sprint (solid, provides some penalty but for the most part can be forgotten in many circumstances, a nice gateway) 2 Disadvantage on Strength, Dexterity, and Constitution checks (initiative and athletics checks are likely going to be your main penalties here, again clearly a penalty but nothing in "too bad category" yet, this also seems fine) 3 Speed halved and unable to maintain a fast travel pace (the trick with speed is for some classes its essential, and others could be an afterthought. I would go with unable to dash, and maybe some other penalty like it takes all your speed to stand up from prone or something) 4 Disadvantage on attack rolls and saving throws using Strength, Dexterity, or Constitution, and unable to maintain a normal travel pace (so this is the "I am screwed" level of fatigue, aka the level where you should seriously consider if more adventuring right now is the right course. It feels appropriately penalizing, and will have a good amount of penalty to pretty much all characters) 5 Hit dice halved (a bit unclear here. Is it the total number of hitdice is halved, is it the healing from them...heck some people could interpret it as the hit dice of your hitpoints are dropped by half. So some clarity needed there. I [I]think [/I]you mean the total number of hit dice.... personally my issue with that is depending on when you get this level it could be a severe drop or it could nothing at all. I would instead recommend apply a penalty on your hit dice healing. Example: -2 to all of your hit dice rolls (minimum 0) 6 Speed reduced to 5 ft. and unable to maintain a slow travel pace ([B]this is a key philosophical question for how you want level up to be... do I want it gritty or heroic[/B]. Right now you have set it to gritty, a lot of characters are going to be nigh useless at this level, and basically will need to be in a wagon while everyone else does the fighting. The opposite of this would be heroic, where you actually keep the penalty smaller....with the knowledge that the real penalty is that a character can take just 1 level of fatigue and drop dead....so the player is putting their life on the line by continued adventuring. I personally prefer the latter, but I can accept the former....but this level really does define some of the style of your game, so choose wisely. If you want more heroic, maybe something like "enemies get advantage to attack you" or something like that. Again, your playing dangerous....but at least your playing, not laid out in bed.) [B]Table: Strife Level Effects[/B] 1 Cannot concentrate (compared to fatigue this is a MUCH BIGGER penalty...and extremely targeted at spellcasters. If this prevent manuevers too than maybe, but it feels like your picking on segment of your classes right out of the gate....that seems harsh) 2 Disadvantage on Intelligence, Wisdom, and Charisma checks (perfectly fine) 3 Can only take a bonus action or action each turn (a strong penalty but a fair one that is going to affect a lot of classes. This is the "oh crap I really have strife" level). 4 Disadvantage on attack rolls and saving throws using Intelligence, Wisdom, and Charisma (a little weaker than Fatigue's 4th because you have only one "key" save on this one....but considering the pain of level 3 strife I think its fine). 5 Suffer the effects of a randomly determined short-term mental stress effect (page @@) 6 Cannot cast spells (but can cast cantrips) - So again feels very focused on spellcasters, I mean fighters can get strife too right....so they just don't care for the most part? If this was maneuvers as well, ok now most everyone cares, or maybe rest type abilities. 7 Suffer the effects of a randomly determined long-term mental stress effect (page @@). [/QUOTE]
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What are we doing with fatigue and strife?
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