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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What are we doing with fatigue and strife?
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<blockquote data-quote="Horwath" data-source="post: 8303747" data-attributes="member: 6801299"><p>I like very much the split of exhaustion to fatigue&strife, one representing the body wear and tear on other damaging mind/spirit.</p><p></p><p>But it still has the same "binary" problem that exhaustion has. it's too much to go from normal skills to disadvantage or from can cast spell to cannot cast spells with one level difference.</p><p></p><p></p><p>In out last campaign we ditched the binary effect of exhaustion and went with slow -1 per level for all attacks/saves/checks, -1 max HP per exhaustion level(min of 1 HP per level/HD), -5 speed per level(min of 5ft speed) and -1 to all your DC's per level.</p><p></p><p>this should ofc be split in A5E to fatigue, penalty on all STR,DEX and CON mechanics plus speed and HPs</p><p>and strife; penalty on ALL INT, WIS and CHA mechanics.</p><p></p><p></p><p>with progressive penalty to speed, there is no need to ban Dash or Sprint actions, they will get worse and worse with reduced base speed.</p><p></p><p>Same with spells, 6 levels of strife will practically negate all offensive power of spellcaster, -6 to DC and spell attacks/dispel checks. </p><p>But it still leaves casters with option to focus on beneficial spells as a fallback.</p><p></p><p></p><p>-1 per level mechanics might feel boring, but it describes slow decay of body/mind more accurately than going from 100% to near incompetent in certain areas with only one level of fatigue added.</p><p></p><p>Also, with removing disadvantage from fatigue/strife, characters are still rewarded for gaining advantage and avoiding disadvantage at various circumstances.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8303747, member: 6801299"] I like very much the split of exhaustion to fatigue&strife, one representing the body wear and tear on other damaging mind/spirit. But it still has the same "binary" problem that exhaustion has. it's too much to go from normal skills to disadvantage or from can cast spell to cannot cast spells with one level difference. In out last campaign we ditched the binary effect of exhaustion and went with slow -1 per level for all attacks/saves/checks, -1 max HP per exhaustion level(min of 1 HP per level/HD), -5 speed per level(min of 5ft speed) and -1 to all your DC's per level. this should ofc be split in A5E to fatigue, penalty on all STR,DEX and CON mechanics plus speed and HPs and strife; penalty on ALL INT, WIS and CHA mechanics. with progressive penalty to speed, there is no need to ban Dash or Sprint actions, they will get worse and worse with reduced base speed. Same with spells, 6 levels of strife will practically negate all offensive power of spellcaster, -6 to DC and spell attacks/dispel checks. But it still leaves casters with option to focus on beneficial spells as a fallback. -1 per level mechanics might feel boring, but it describes slow decay of body/mind more accurately than going from 100% to near incompetent in certain areas with only one level of fatigue added. Also, with removing disadvantage from fatigue/strife, characters are still rewarded for gaining advantage and avoiding disadvantage at various circumstances. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What are we doing with fatigue and strife?
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