Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What are we doing with fatigue and strife?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8303975" data-attributes="member: 72555"><p>Casting a concentration spell requires concentration.</p><p></p><p>As people have noted, the problem with most of these is that it is a step where it doesn't matter, and a step where you are useless.</p><p></p><p>---</p><p></p><p><strong>Fatigue</strong>: Your Fatigue is represented by a die. The first time you are Fatigued, it is a 1d4, and each time you get additional Fatigue it grows in size to 1d6, 1d8, 1d10, 1d12 then 1d20. If you gain Fatigue when you are at 1d20, you die.</p><p></p><p>Whenever you make a Strength, Dexterity or Constitution save, attribute check or attack roll, you roll your Fatigue die as a penalty.</p><p></p><p>In addition, you suffer these penalties:</p><p></p><p>1d4: You cannot disengage or dash, and your speed is reduced by 5'</p><p>1d6: You do not add your attribute bonus to your damage rolls (unless it is negative), and your speed is reduced by 10'</p><p>1d8: Your HD maximum is halved (round down) (if you have mixed HD, you lose the larger ones first), and your speed is reduced by 15'</p><p>1d10: Creatures who attack you add your Fatigue die to their attack rolls, and your speed is reduced by 20'</p><p>1d12: Your HP maximum is halved, and your speed is reduced by 30'.</p><p>1d20: You suffer a perminant injury whenever you take a critical hit, or make a strength/dexterity/constitution check, saving throw or attack whose result is less than 0, and your speed is 5'.</p><p></p><p>The reduction in speed above cannot result in your speed being slower than 5'.</p><p></p><p><strong>Strife</strong>: Your Strife is represented by a die. The first time you are Strife, it is a 1d4, and each time you get additional Strife it grows in size to 1d6, 1d8, 1d10, 1d12 then 1d20. If you gain Strife when you are at 1d20, you become incapacitated.</p><p></p><p>Whenever you make a Intelligence, Wisdom or Charisma save, attribute check or attack roll, you roll your Strife die as a penalty.</p><p></p><p>In addition, you suffer these penalties:</p><p></p><p>1d4: You have disadvantage on concentration saves</p><p>1d6: Creatures who make a saving throw against an effect you impose may roll your Strife die as a bonus to their saving throw.</p><p>1d8: You can only take a bonus action or an action on your turn, not both.</p><p>1d10: You suffer the effects of a random short-term stress effect.</p><p>1d12: Whenever you take an action, there is a 50% chance it simply fails (if it was a spell, the slot is lost).</p><p>1d20: You gain a major long-term stress effect.</p><p></p><p>---</p><p></p><p>This makes Fatigue/Strife more continuous. And you can still have gatekeeper penalties at various steps, but it doesn't rely on them to provide the meat of the malus.</p><p></p><p>The Fatigue is biased towards martial, and the Strife towards casters in the penalties.</p><p></p><p>The 1d4 level (no dash/disengage, and 5' of movement lost vs concentration save penalty) is relatively minor but situationally annoying.</p><p></p><p>1d6 Fatigue penalty harms martials more than casters (they add their attribute to damage more often). The 1d6 Strike harms casters more than martials (but note, a maneuver based save is also penalized).</p><p></p><p>By 1d8 the 15' movement penalty is starting to really hurt. Losing half of your HD is a pain, as is the action economy squeeze on strife.</p><p></p><p>1d10 tanks your AC with Fatigue and you are quite slow at 20' movement penalty. On the Strife side, you get a problem from the table.</p><p></p><p>For 1d12, your speed is probably 5' unless you have movement speed boosters on Fatigue side, and your HP are now crappy. For the Strife, you are literally half as effective at doing anything.</p><p></p><p>1d20 starts applying permanent damage that you'll keep even if you rest up afterwards. For Fatigue, you are so tired doing anything risks breaking a bone. For Stress, you immediately suffer a long-term stress effect (ideally related to the source of the stress).</p><p></p><p>Then past 1d20, you die or are incapacitated (go catatonic).</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8303975, member: 72555"] Casting a concentration spell requires concentration. As people have noted, the problem with most of these is that it is a step where it doesn't matter, and a step where you are useless. --- [B]Fatigue[/B]: Your Fatigue is represented by a die. The first time you are Fatigued, it is a 1d4, and each time you get additional Fatigue it grows in size to 1d6, 1d8, 1d10, 1d12 then 1d20. If you gain Fatigue when you are at 1d20, you die. Whenever you make a Strength, Dexterity or Constitution save, attribute check or attack roll, you roll your Fatigue die as a penalty. In addition, you suffer these penalties: 1d4: You cannot disengage or dash, and your speed is reduced by 5' 1d6: You do not add your attribute bonus to your damage rolls (unless it is negative), and your speed is reduced by 10' 1d8: Your HD maximum is halved (round down) (if you have mixed HD, you lose the larger ones first), and your speed is reduced by 15' 1d10: Creatures who attack you add your Fatigue die to their attack rolls, and your speed is reduced by 20' 1d12: Your HP maximum is halved, and your speed is reduced by 30'. 1d20: You suffer a perminant injury whenever you take a critical hit, or make a strength/dexterity/constitution check, saving throw or attack whose result is less than 0, and your speed is 5'. The reduction in speed above cannot result in your speed being slower than 5'. [B]Strife[/B]: Your Strife is represented by a die. The first time you are Strife, it is a 1d4, and each time you get additional Strife it grows in size to 1d6, 1d8, 1d10, 1d12 then 1d20. If you gain Strife when you are at 1d20, you become incapacitated. Whenever you make a Intelligence, Wisdom or Charisma save, attribute check or attack roll, you roll your Strife die as a penalty. In addition, you suffer these penalties: 1d4: You have disadvantage on concentration saves 1d6: Creatures who make a saving throw against an effect you impose may roll your Strife die as a bonus to their saving throw. 1d8: You can only take a bonus action or an action on your turn, not both. 1d10: You suffer the effects of a random short-term stress effect. 1d12: Whenever you take an action, there is a 50% chance it simply fails (if it was a spell, the slot is lost). 1d20: You gain a major long-term stress effect. --- This makes Fatigue/Strife more continuous. And you can still have gatekeeper penalties at various steps, but it doesn't rely on them to provide the meat of the malus. The Fatigue is biased towards martial, and the Strife towards casters in the penalties. The 1d4 level (no dash/disengage, and 5' of movement lost vs concentration save penalty) is relatively minor but situationally annoying. 1d6 Fatigue penalty harms martials more than casters (they add their attribute to damage more often). The 1d6 Strike harms casters more than martials (but note, a maneuver based save is also penalized). By 1d8 the 15' movement penalty is starting to really hurt. Losing half of your HD is a pain, as is the action economy squeeze on strife. 1d10 tanks your AC with Fatigue and you are quite slow at 20' movement penalty. On the Strife side, you get a problem from the table. For 1d12, your speed is probably 5' unless you have movement speed boosters on Fatigue side, and your HP are now crappy. For the Strife, you are literally half as effective at doing anything. 1d20 starts applying permanent damage that you'll keep even if you rest up afterwards. For Fatigue, you are so tired doing anything risks breaking a bone. For Stress, you immediately suffer a long-term stress effect (ideally related to the source of the stress). Then past 1d20, you die or are incapacitated (go catatonic). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What are we doing with fatigue and strife?
Top