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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What are we doing with fatigue and strife?
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<blockquote data-quote="NotAYakk" data-source="post: 8305736" data-attributes="member: 72555"><p>So, simplified version:</p><p></p><p><strong>Fatigue</strong>:</p><p>When you suffer Fatigue, you gain a 1d4 Fatigue die and lose 5' of movement speed (Fatigue cannot reduce your speed below 5'). Then you immediately roll your Fatigue die; on a 1, you suffer an additional level of Fatigue. Repeat until you don't roll a 1.</p><p></p><p>While you have a Fatigue die, you subtract it from your saving throws, attack rolls, ability checks. When a creature attacks you, they get to roll the fatigue die as a bonus to their attack roll, and when you impose a saving throw on a foe, they roll your fatigue die as a bonus to their saving throw.</p><p></p><p>If you suffer Fatigue again, you lose another 5' and the Fatigue die grows in size to 1d6, then 1d8, 1d10, 1d12 and finally 1d20.</p><p></p><p>If you suffer Fatigue when you have a 1d20 Fatigue die, you fall unconscious.</p><p></p><p>---</p><p></p><p>I added in "fatigue can explode" to make calcluating "ok, this fatigue is worth it" a bit more complex. The chance is higher at lower levels of Fatigue, and lower at higher levels. Probably can nix it.</p><p></p><p>---</p><p></p><p>A fatigue-delay system:</p><p></p><p><strong>Adrenaline</strong>:</p><p>At any time while suffering fatigue you can choose to try to push through your fatigue as either a bonus action, or as a reaction to making a save or being attacked. Make a constitution save with DC 15; on a success, you ignore fatigue until the end of your last turn. Whenever you do this, roll your Fatigue die; if it lands on a 1, you gain an additional level of Fatigue.</p><p></p><p>Design notes</p><p>[spoiler]</p><p>You can only do this while suffering fatigue; so you have your fatigue die as a malus on it.</p><p></p><p>The chance for the Fatigue to grow from this decreases with die size. So even with a 1d20 Fatigue, you aren't likely to die, but there is a chance.</p><p></p><p>It takes 4+6+8+10+12+20=60 rounds, or 6 minutes, of pushing through fatigue on average to KO someone with 1 level of Fatigue.</p><p></p><p>When you have a 1d20 Fatigue, you are rolling 1d20-1d20+con save mod against DC 15; that is not going to auto-succeed. It does mean that high-con characters can push through being tired better than low-con characters can.[/spoiler]</p><p></p><p>I like the verisimilitude of this, but not the mechanics.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8305736, member: 72555"] So, simplified version: [b]Fatigue[/b]: When you suffer Fatigue, you gain a 1d4 Fatigue die and lose 5' of movement speed (Fatigue cannot reduce your speed below 5'). Then you immediately roll your Fatigue die; on a 1, you suffer an additional level of Fatigue. Repeat until you don't roll a 1. While you have a Fatigue die, you subtract it from your saving throws, attack rolls, ability checks. When a creature attacks you, they get to roll the fatigue die as a bonus to their attack roll, and when you impose a saving throw on a foe, they roll your fatigue die as a bonus to their saving throw. If you suffer Fatigue again, you lose another 5' and the Fatigue die grows in size to 1d6, then 1d8, 1d10, 1d12 and finally 1d20. If you suffer Fatigue when you have a 1d20 Fatigue die, you fall unconscious. --- I added in "fatigue can explode" to make calcluating "ok, this fatigue is worth it" a bit more complex. The chance is higher at lower levels of Fatigue, and lower at higher levels. Probably can nix it. --- A fatigue-delay system: [b]Adrenaline[/b]: At any time while suffering fatigue you can choose to try to push through your fatigue as either a bonus action, or as a reaction to making a save or being attacked. Make a constitution save with DC 15; on a success, you ignore fatigue until the end of your last turn. Whenever you do this, roll your Fatigue die; if it lands on a 1, you gain an additional level of Fatigue. Design notes [spoiler] You can only do this while suffering fatigue; so you have your fatigue die as a malus on it. The chance for the Fatigue to grow from this decreases with die size. So even with a 1d20 Fatigue, you aren't likely to die, but there is a chance. It takes 4+6+8+10+12+20=60 rounds, or 6 minutes, of pushing through fatigue on average to KO someone with 1 level of Fatigue. When you have a 1d20 Fatigue, you are rolling 1d20-1d20+con save mod against DC 15; that is not going to auto-succeed. It does mean that high-con characters can push through being tired better than low-con characters can.[/spoiler] I like the verisimilitude of this, but not the mechanics. [/QUOTE]
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What are we doing with fatigue and strife?
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