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General Tabletop Discussion
*Dungeons & Dragons
What are/will be the main beefs of D&D Next relative to other editions?
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<blockquote data-quote="RedShirtNo5.1" data-source="post: 6204620" data-attributes="member: 80037"><p>The main complaints about 5e will be</p><p>1. Too simple</p><p>2. Too complex</p><p>3. Too derivative of prior editions</p><p>4. Too much new stuff</p><p>5. Too anime</p><p>6. Too videogamey</p><p>7. Too wargamey</p><p>8. Too storygamey</p><p>9. Too vanilla fantasy</p><p>10. Spellcasters are too powerful</p><p>11. Spellcasters have been nerfed too much</p><p>12. Fighters are boring</p><p>13. Fighters have too many options</p><p>14. Unsatisfactory licensing</p><p>15. Too many wierd races</p><p>16. Not enough options at release</p><p>17. Bloated</p><p>18. DIssassociated mechanics</p><p>19. Slavish simulationism</p><p>20. Incompatible with prior editions</p><p>21. Insulting prior editions</p><p>22. Brown-nosing prior editions</p><p>23. Has skills</p><p>24. Skill system is underdeveloped</p><p>25. Too focused on combat</p><p>26. Lack of tactical combat</p><p>27. Sexist art</p><p>28. Politically correct</p><p>29. I've already got 1e/2e/3e/4e/PF</p><p>30. Fireball should be renamed fire pellet</p><p>31. They mucked up Forgotten Realms</p><p>32. They mucked up planar cosmology</p><p>33. Too minatures dependent</p><p>34. Where can I get miniatures?</p><p>35. Doesn't stop munchkinism</p><p>36. Doesn't stop killer DMs</p><p>37. Doesn't stop Monty Hall DMs</p><p>38. Not conducive to house ruling</p><p>39. Mechanics are not unified</p><p>40. Promotes Viking Hat</p><p>41. Promotes Rules Lawyers</p><p>42. Lamest adventures</p><p>43. Too much resource tracking</p><p>44. Pooor edting</p><p>45. Has classes, hit points and d20 mechanic</p><p>46. It's a smartphone app</p><p>47. Needs a computer to play</p><p>48. Too deadly</p><p>49. Too easy</p><p>50. Not enough squirrels</p></blockquote><p></p>
[QUOTE="RedShirtNo5.1, post: 6204620, member: 80037"] The main complaints about 5e will be 1. Too simple 2. Too complex 3. Too derivative of prior editions 4. Too much new stuff 5. Too anime 6. Too videogamey 7. Too wargamey 8. Too storygamey 9. Too vanilla fantasy 10. Spellcasters are too powerful 11. Spellcasters have been nerfed too much 12. Fighters are boring 13. Fighters have too many options 14. Unsatisfactory licensing 15. Too many wierd races 16. Not enough options at release 17. Bloated 18. DIssassociated mechanics 19. Slavish simulationism 20. Incompatible with prior editions 21. Insulting prior editions 22. Brown-nosing prior editions 23. Has skills 24. Skill system is underdeveloped 25. Too focused on combat 26. Lack of tactical combat 27. Sexist art 28. Politically correct 29. I've already got 1e/2e/3e/4e/PF 30. Fireball should be renamed fire pellet 31. They mucked up Forgotten Realms 32. They mucked up planar cosmology 33. Too minatures dependent 34. Where can I get miniatures? 35. Doesn't stop munchkinism 36. Doesn't stop killer DMs 37. Doesn't stop Monty Hall DMs 38. Not conducive to house ruling 39. Mechanics are not unified 40. Promotes Viking Hat 41. Promotes Rules Lawyers 42. Lamest adventures 43. Too much resource tracking 44. Pooor edting 45. Has classes, hit points and d20 mechanic 46. It's a smartphone app 47. Needs a computer to play 48. Too deadly 49. Too easy 50. Not enough squirrels [/QUOTE]
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Community
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What are/will be the main beefs of D&D Next relative to other editions?
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