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General Tabletop Discussion
*Dungeons & Dragons
What are/will be the main beefs of D&D Next relative to other editions?
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<blockquote data-quote="I'm A Banana" data-source="post: 6204687" data-attributes="member: 2067"><p>My hate of NETX know no limit.</p><p></p><p>It fails in just about every aspect of a game,and it is more of a rule playign game than role playing game.</p><p></p><p>Frist off it is way to liniar.You just get better in everyway.THere is no way in avoiding it.I mena no mater what you are, you have have hit points and levels.</p><p></p><p>It is over comlicated,and simplist at the same time. IT is harder to hit a mmman in plate armor.And hammers and swords tear chaim mail the same way. Then you have the detail of when you can atack,and what range weapons have,and how far you can move.</p><p></p><p>Classes, are jokes. really.From how hits points.skill points,and bonus powers are moved about. In the end in boils down to this.</p><p></p><p>levle systems do not work.They may work on paper, but a level 12 fighter or even mag doesn't need to fear having a sword swung at them, or even getting stabed. Also with the way hit points work, your either fighting as if nothing happened or are out cold.Nothing in the middle.</p><p></p><p>the flaw of rolling a d20 is also that the best fighter in the word, taking up his most magical sword, misses 5% of the time.ALso so all fighters are just as good with all weapons they use.We all know that training with hand to hand weapons will make you great with a bow.Also if your good with guns, you must know how to use a sword.</p><p></p><p></p><p>In the end, NEXT is too many rules, and not enough rules at the same time.Has too many strick rules, while leaving many feild wide open with no reason. I am ranting here,and know this dosen't make much sense to many people.BUt in the end I would like to see one come with a good reason NEXT is a good system.</p><p></p><p>PS: Those peeps are not thinking about +n swords properly.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6204687, member: 2067"] My hate of NETX know no limit. It fails in just about every aspect of a game,and it is more of a rule playign game than role playing game. Frist off it is way to liniar.You just get better in everyway.THere is no way in avoiding it.I mena no mater what you are, you have have hit points and levels. It is over comlicated,and simplist at the same time. IT is harder to hit a mmman in plate armor.And hammers and swords tear chaim mail the same way. Then you have the detail of when you can atack,and what range weapons have,and how far you can move. Classes, are jokes. really.From how hits points.skill points,and bonus powers are moved about. In the end in boils down to this. levle systems do not work.They may work on paper, but a level 12 fighter or even mag doesn't need to fear having a sword swung at them, or even getting stabed. Also with the way hit points work, your either fighting as if nothing happened or are out cold.Nothing in the middle. the flaw of rolling a d20 is also that the best fighter in the word, taking up his most magical sword, misses 5% of the time.ALso so all fighters are just as good with all weapons they use.We all know that training with hand to hand weapons will make you great with a bow.Also if your good with guns, you must know how to use a sword. In the end, NEXT is too many rules, and not enough rules at the same time.Has too many strick rules, while leaving many feild wide open with no reason. I am ranting here,and know this dosen't make much sense to many people.BUt in the end I would like to see one come with a good reason NEXT is a good system. PS: Those peeps are not thinking about +n swords properly. [/QUOTE]
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What are/will be the main beefs of D&D Next relative to other editions?
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