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<blockquote data-quote="CharlesRyan" data-source="post: 4744938" data-attributes="member: 5265"><p>Most of these points have been covered to death, so just put me down as a "me too!" on the majority view.</p><p></p><p>I do have something to add on point 1, though. I've worked in R&D at four different RPG companies, including WotC. This isn't the first time I've heard someone claim that ideas have been stolen (or worry that they might be). But here's the scoop:</p><p></p><ol> <li data-xf-list-type="ol">We all like to think we're geniuses, but the truth is good ideas are a dime a dozen. And many good ideas are thought of dozens of times by dozens of different people. And, especially if they're inspired by a particular source, these dozens of versions are often remarkably similar.</li> <li data-xf-list-type="ol">The main issue faced by most R&D departments isn't a lack of sufficient ideas. It's a surfeit--how do you decide <em>which</em> great ideas actually make it to print? Nobody at any R&D department is sitting around saying "gosh, if only I had a good idea . . . ." Usually, they're saying "we have twenty really cool options, but only room for three . . . ."</li> <li data-xf-list-type="ol">Most companies that receive ideas worthy of use are happy to pay for them. WotC pays freelancers <em>all the time</em>. Why on earth would they deviate from such a well-established policy in this particular case?</li> </ol><p></p><p>So this idea is was so fundamentally awesome that WotC <em>had to have it</em>--in fact, they had to <em>name a book after it</em>? (But it was also so incredibly unique that they couldn't have thought of it themselves.) But rather than simply paying a few hundred bucks, they go through a convoluted process of writing a denial letter, tucking the idea away, and then carefully, secretly hording it for later?</p><p></p><p>Seriously, who's the 12-year-old in this scenario?</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 4744938, member: 5265"] Most of these points have been covered to death, so just put me down as a "me too!" on the majority view. I do have something to add on point 1, though. I've worked in R&D at four different RPG companies, including WotC. This isn't the first time I've heard someone claim that ideas have been stolen (or worry that they might be). But here's the scoop: [LIST=1] [*]We all like to think we're geniuses, but the truth is good ideas are a dime a dozen. And many good ideas are thought of dozens of times by dozens of different people. And, especially if they're inspired by a particular source, these dozens of versions are often remarkably similar. [*]The main issue faced by most R&D departments isn't a lack of sufficient ideas. It's a surfeit--how do you decide [i]which[/i] great ideas actually make it to print? Nobody at any R&D department is sitting around saying "gosh, if only I had a good idea . . . ." Usually, they're saying "we have twenty really cool options, but only room for three . . . ." [*]Most companies that receive ideas worthy of use are happy to pay for them. WotC pays freelancers [i]all the time[/i]. Why on earth would they deviate from such a well-established policy in this particular case? [/LIST] So this idea is was so fundamentally awesome that WotC [i]had to have it[/i]--in fact, they had to [I]name a book after it[/I]? (But it was also so incredibly unique that they couldn't have thought of it themselves.) But rather than simply paying a few hundred bucks, they go through a convoluted process of writing a denial letter, tucking the idea away, and then carefully, secretly hording it for later? Seriously, who's the 12-year-old in this scenario? [/QUOTE]
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