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<blockquote data-quote="FireLance" data-source="post: 5198863" data-attributes="member: 3424"><p>Well, I think there are a number of factors at play here.</p><p></p><p>First, what kind of players do you have? If your players are dedicated combat maximizers, then they are going to tweak the maximum out of any system that you play with anyway. The only recourse is to adopt a game system with fewer player choices, possibly one with more random elements with respect to character generation and advancement (and even then there is the possibility that your players will not enjoy such games).</p><p></p><p>However, if your players are satisfied with having characters that meet some "sufficiently competent" benchmark, the issue then becomes one of bringing that benchmark to whatever level you are comfortable with. If the benchmark is high because of the perceived or actual danger level of your game, then there may be a need to lower the danger level to encourage the players to run characters with a lower power level. On the other hand, if it is a matter of the players wanting to feel more powerful and competent in a fantasy world than they are in real life, there may be very little that you can do about it.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5198863, member: 3424"] Well, I think there are a number of factors at play here. First, what kind of players do you have? If your players are dedicated combat maximizers, then they are going to tweak the maximum out of any system that you play with anyway. The only recourse is to adopt a game system with fewer player choices, possibly one with more random elements with respect to character generation and advancement (and even then there is the possibility that your players will not enjoy such games). However, if your players are satisfied with having characters that meet some "sufficiently competent" benchmark, the issue then becomes one of bringing that benchmark to whatever level you are comfortable with. If the benchmark is high because of the perceived or actual danger level of your game, then there may be a need to lower the danger level to encourage the players to run characters with a lower power level. On the other hand, if it is a matter of the players wanting to feel more powerful and competent in a fantasy world than they are in real life, there may be very little that you can do about it. [/QUOTE]
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