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What are you a minority about?
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<blockquote data-quote="Mouseferatu" data-source="post: 5198870" data-attributes="member: 1288"><p>I don't know how many of these are truly minority views--it seems to vary based on who I'm talking to, or what thread I'm posing in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />--but some of mine might include:</p><p></p><p>1) I vastly prefer plot-heavy campaigns. Give me ongoing mysteries, recurring villains, and story arcs that last from the first or second game of the campaign all the way to the last (albeit possibly with unrelated sub-plots throughout). I dislike railroading as much as the next guy, but I'd rather a campaign with a solid story and <em>some</em> railroading than a campaign with no story (or a bad one) and <em>no</em> railroading. Just so long as the RR doesn't go beyond <em>occasional</em>.</p><p></p><p>2) I'd rather a session of all RP and no combat than one of all combat and no RP.</p><p></p><p>3) I hate bookkeeping. Unless there are good reasons for it (like playing an adventure where survival is an issue), I don't want to worry about tracking rations or ammunition or the like.</p><p></p><p>4) I want my combats to feel dangerous, but fast-paced, and I'd rather only (or at least primarily) have fights that exist for <em>plot-related reasons</em>. Few, if any, random encounters or fights "just because," and few if any dungeon crawls that don't serve a plot-advancing purpose.</p><p></p><p>5) I love stunt-based, descriptive combat. I want cool visuals, and I want the DM and the players to actually take the time to describe them. I want to see the use of funky stunts/use of terrain at least a couple of times <em>per combat</em>. And I'm all for the DM giving small mechanical bonuses to really creative ideas or nifty descriptions.</p><p></p><p>6) Even as a player, I don't want to be buying/choosing my own magic items. I'd rather it be up to the DM and feel like an actual "discovery" in the game; even in settings where it makes sense, I hate the feel of the magic item shop.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 5198870, member: 1288"] I don't know how many of these are truly minority views--it seems to vary based on who I'm talking to, or what thread I'm posing in ;)--but some of mine might include: 1) I vastly prefer plot-heavy campaigns. Give me ongoing mysteries, recurring villains, and story arcs that last from the first or second game of the campaign all the way to the last (albeit possibly with unrelated sub-plots throughout). I dislike railroading as much as the next guy, but I'd rather a campaign with a solid story and [i]some[/i] railroading than a campaign with no story (or a bad one) and [i]no[/i] railroading. Just so long as the RR doesn't go beyond [i]occasional[/i]. 2) I'd rather a session of all RP and no combat than one of all combat and no RP. 3) I hate bookkeeping. Unless there are good reasons for it (like playing an adventure where survival is an issue), I don't want to worry about tracking rations or ammunition or the like. 4) I want my combats to feel dangerous, but fast-paced, and I'd rather only (or at least primarily) have fights that exist for [I]plot-related reasons[/I]. Few, if any, random encounters or fights "just because," and few if any dungeon crawls that don't serve a plot-advancing purpose. 5) I love stunt-based, descriptive combat. I want cool visuals, and I want the DM and the players to actually take the time to describe them. I want to see the use of funky stunts/use of terrain at least a couple of times [i]per combat[/i]. And I'm all for the DM giving small mechanical bonuses to really creative ideas or nifty descriptions. 6) Even as a player, I don't want to be buying/choosing my own magic items. I'd rather it be up to the DM and feel like an actual "discovery" in the game; even in settings where it makes sense, I hate the feel of the magic item shop. [/QUOTE]
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