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What are you a minority about?
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<blockquote data-quote="Lanefan" data-source="post: 5198898" data-attributes="member: 29398"><p>Nice to see there's some others here who are in some of the same minorities as I am; a few of which are:</p><p></p><ul> <li data-xf-list-type="ul">Perhaps the most significant minority I'm in is that on the whole I don't like 3e *or* 4e. However, the upside is it means I get to ignore lots of arguments about which is better... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><br /> <br /> As player and DM I want bad things happening to PCs (e.g. permanent level drain, equipment loss, death, etc.) to be just as much an accepted part of the game as is good things happening. And then I want them - good and bad - to happen.<br /> <br /> I too despise point-buy (this one might not be as much of a minority as some think), fixed h.p. per level, and anything else where a bell curve via dice roll would do a better job of reflecting reality.<br /> <br /> My games use 5d6 to roll stats (I *know* I'm in the minority here).<br /> <br /> NPCs as party members are simply a part of the game.<br /> <br /> I don't want to level up any given character more than about twice a (real-time) year. If it's more frequent the accomplishment is cheapened; and if it's as frequent as 3e/4e have it I'd never get used to one set of new abilities before the next set got piled on.<br /> <br /> Party infighting doesn't bother me at all, unless the players start taking things personally.<br /> <br /> I expect at least a ten-year lifespan for any campaign I DM and at least 5 years for any I play in. (exception: things known to be one-offs going in)<br /> <br /> I want magic to be risky, spells to be interruptable, items to be breakable, and odd occurrences to be possible when any of the above take place.<br /> <br /> PCs should not be able to create magic items and adventure. It should be a choice, one or the other; effectively meaning PCs don't make magic items, which is my goal.<br /> <br /> I want and allow events to be able to happen simultaneously in combat.<br /> <br /> I want to be able to play the game without any reference to or use of a computer; while acknowledging that computers can at times make things easier.<br /> <br /> I don't care if a single combat takes all night as long as we're having fun with it.</li> </ul><p>For me, it's more a question of where might I be part of the majority? 'Round here, that might not be very often... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"...except the need for mules in the game, I'm with the herd on that one"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5198898, member: 29398"] Nice to see there's some others here who are in some of the same minorities as I am; a few of which are: [LIST]Perhaps the most significant minority I'm in is that on the whole I don't like 3e *or* 4e. However, the upside is it means I get to ignore lots of arguments about which is better... :) As player and DM I want bad things happening to PCs (e.g. permanent level drain, equipment loss, death, etc.) to be just as much an accepted part of the game as is good things happening. And then I want them - good and bad - to happen. I too despise point-buy (this one might not be as much of a minority as some think), fixed h.p. per level, and anything else where a bell curve via dice roll would do a better job of reflecting reality. My games use 5d6 to roll stats (I *know* I'm in the minority here). NPCs as party members are simply a part of the game. I don't want to level up any given character more than about twice a (real-time) year. If it's more frequent the accomplishment is cheapened; and if it's as frequent as 3e/4e have it I'd never get used to one set of new abilities before the next set got piled on. Party infighting doesn't bother me at all, unless the players start taking things personally. I expect at least a ten-year lifespan for any campaign I DM and at least 5 years for any I play in. (exception: things known to be one-offs going in) I want magic to be risky, spells to be interruptable, items to be breakable, and odd occurrences to be possible when any of the above take place. PCs should not be able to create magic items and adventure. It should be a choice, one or the other; effectively meaning PCs don't make magic items, which is my goal. I want and allow events to be able to happen simultaneously in combat. I want to be able to play the game without any reference to or use of a computer; while acknowledging that computers can at times make things easier. I don't care if a single combat takes all night as long as we're having fun with it.[/LIST] For me, it's more a question of where might I be part of the majority? 'Round here, that might not be very often... :) Lan-"...except the need for mules in the game, I'm with the herd on that one"-efan [/QUOTE]
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