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<blockquote data-quote="billd91" data-source="post: 5199179" data-attributes="member: 3400"><p>2e AD&D rates very close to being my favorite edition of D&D (barring a few hiccups here and there). The 3x family (currently PF) beats it by only a smidge as being my game of choice.</p><p></p><p>I believe 1e/2e games have better balanced combat rules and are better balanced games in general than most people realize.</p><p></p><p>I prefer game sessions with no combat to sessions of nothing but combat.</p><p></p><p>I prefer to make do with what I get as a character (with stat rolls, hit points, and magic items) than to fuss over designing the ideal build.</p><p></p><p>I believe that allowing players to pick their defensive bonus stats in 4e is one of the game's worst design flaws. Given my druthers, I'd define 3 offensive stats for each class (1 primary, 2 secondary) and define the defensive stats as the remaining 3 statistics so that all 6 stats were of significant value. If they aren't, why not cut down to 3 stats?</p></blockquote><p></p>
[QUOTE="billd91, post: 5199179, member: 3400"] 2e AD&D rates very close to being my favorite edition of D&D (barring a few hiccups here and there). The 3x family (currently PF) beats it by only a smidge as being my game of choice. I believe 1e/2e games have better balanced combat rules and are better balanced games in general than most people realize. I prefer game sessions with no combat to sessions of nothing but combat. I prefer to make do with what I get as a character (with stat rolls, hit points, and magic items) than to fuss over designing the ideal build. I believe that allowing players to pick their defensive bonus stats in 4e is one of the game's worst design flaws. Given my druthers, I'd define 3 offensive stats for each class (1 primary, 2 secondary) and define the defensive stats as the remaining 3 statistics so that all 6 stats were of significant value. If they aren't, why not cut down to 3 stats? [/QUOTE]
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