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What are you doing with D20 Modern?
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<blockquote data-quote="Desdichado" data-source="post: 732443" data-attributes="member: 2205"><p>Right now, nothing -- our most consistent DM just moved, I moved into his house, and we're (as a gamer group) trying to figure out exactly what we're still doing. We were playing an X-files-ish game that we actually started with the ShadowChasers mini-game in Polyhedron.</p><p></p><p>But what <em>would</em> I do with d20 Modern, or what <em>may I soon</em> be doing?</p><p></p><p>Got a buttload of ideas. One is an alternate history Cold War game (with Imperial Japan and Nazi Germany as survivors of WWII making a four way rather than two way cold war) with a lot of Dark*Matter/X-files/Alias stuff thrown in. One is adopting the system to a "medieval" tech level and playing it in lieu of D&D. One is a blaxploitation mini-campaign with the Shaft soundtrack playing the whole time we're gaming.</p><p></p><p>Despite the complaints I've seen on this thread, I think d20 Modern is one of my favorite games right now. It cleans up the d20 mechanic wonderfully and runs much smoother than D&D, and is also more along the lines of what I want from a game. I don't particularly like the replacement for subdual damage that Modern introduces (which I'll kindly ignore and use the D&D version, thankyouverymuch) and I don't particularly like the vehicle combat rules, although they work well enough. I'm not wild at all about the Urban Arcana set-up, or the D&D magic and cleric styles that it introduces. But, as I can easily ignore that, and it is only presented as one of three options in print, then I hardly find that a condemning point.</p><p></p><p>To be honest, I'm still trying to come to grips with what it is some people don't like about d20 Modern. It compares poorly with Spycraft in some folks eyes, but Spycraft doesn't appeal to me as much, as it seems much more over-the-top and "Setting Included" which isn't what I want in this type of game at all. Granted, I don't own Spycraft, and so although I have read significant portions of it, I'm not the expert. But that's the most coherent complaint I've been able to glean from the detractors -- it's not to their taste as much as Spycraft is.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 732443, member: 2205"] Right now, nothing -- our most consistent DM just moved, I moved into his house, and we're (as a gamer group) trying to figure out exactly what we're still doing. We were playing an X-files-ish game that we actually started with the ShadowChasers mini-game in Polyhedron. But what [i]would[/i] I do with d20 Modern, or what [i]may I soon[/i] be doing? Got a buttload of ideas. One is an alternate history Cold War game (with Imperial Japan and Nazi Germany as survivors of WWII making a four way rather than two way cold war) with a lot of Dark*Matter/X-files/Alias stuff thrown in. One is adopting the system to a "medieval" tech level and playing it in lieu of D&D. One is a blaxploitation mini-campaign with the Shaft soundtrack playing the whole time we're gaming. Despite the complaints I've seen on this thread, I think d20 Modern is one of my favorite games right now. It cleans up the d20 mechanic wonderfully and runs much smoother than D&D, and is also more along the lines of what I want from a game. I don't particularly like the replacement for subdual damage that Modern introduces (which I'll kindly ignore and use the D&D version, thankyouverymuch) and I don't particularly like the vehicle combat rules, although they work well enough. I'm not wild at all about the Urban Arcana set-up, or the D&D magic and cleric styles that it introduces. But, as I can easily ignore that, and it is only presented as one of three options in print, then I hardly find that a condemning point. To be honest, I'm still trying to come to grips with what it is some people don't like about d20 Modern. It compares poorly with Spycraft in some folks eyes, but Spycraft doesn't appeal to me as much, as it seems much more over-the-top and "Setting Included" which isn't what I want in this type of game at all. Granted, I don't own Spycraft, and so although I have read significant portions of it, I'm not the expert. But that's the most coherent complaint I've been able to glean from the detractors -- it's not to their taste as much as Spycraft is. [/QUOTE]
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