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Community
General Tabletop Discussion
*Dungeons & Dragons
What are you going to keep from previous editions/other d20 games?
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<blockquote data-quote="Lanefan" data-source="post: 6356292" data-attributes="member: 29398"><p>Missed this post on a previou read-through...Possibly, but...</p><p></p><p></p><p></p><p>These are all just fine. I kind of use bloodied now at least in descriptions, but it's more based on when something goes from fatigue points into body points; and doesn't have nearly the same mechanical implications that it does in 4e. Some sort of disease mechanism is worth a long hard look, and charge attacks in some form make lots of sense (but the PCs have to realize the opponents will get 'em too, and a charging Giant can ruin your whole day). For example, we already allow someone charging to throw a hand-held missile en route as a free action provided they don't want to use a shield in that combat (or are willing to lose an attack to put it on).</p><p>I'll leave all these to you.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'd like to see less healing, not more.</p><p>Such as? As in, crunch for how to design your own, or crunch for how they function mechanically in or out of combat, or ???</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6356292, member: 29398"] Missed this post on a previou read-through...Possibly, but... These are all just fine. I kind of use bloodied now at least in descriptions, but it's more based on when something goes from fatigue points into body points; and doesn't have nearly the same mechanical implications that it does in 4e. Some sort of disease mechanism is worth a long hard look, and charge attacks in some form make lots of sense (but the PCs have to realize the opponents will get 'em too, and a charging Giant can ruin your whole day). For example, we already allow someone charging to throw a hand-held missile en route as a free action provided they don't want to use a shield in that combat (or are willing to lose an attack to put it on). I'll leave all these to you.:) I'd like to see less healing, not more. Such as? As in, crunch for how to design your own, or crunch for how they function mechanically in or out of combat, or ??? Lanefan [/QUOTE]
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Community
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What are you going to keep from previous editions/other d20 games?
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