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<blockquote data-quote="steeldragons" data-source="post: 6479668" data-attributes="member: 92511"><p>Haven't gotten a 5e game going yet, but from what I've seen, as far as adventuring in my homebrew campaign setting, the following edits will be made...</p><p></p><p>Entirely</p><p>- No Tieflings.</p><p>- No Dragonborn.</p><p>- No Tinker Gnomes.</p><p>- No Aasimar.</p><p>- No "Eladrin."</p><p>- No Sorcerers. All arcane magic-users, collectively referred to as Mages, have some level of "spontaneous" casting. The Wizard/Sorcerer split never came to Orea.</p><p>- No Planescape originated locations, races or classes.</p><p>- No Eberron originated races or classes.</p><p>- No Dragonlance originated races or classes.</p><p>- No Evil PCs.</p><p>- No Halflings that wear shoes...and NO Halflings that resemble anything like the monstrosities that are presented in the PHB. </p><p></p><p>Partially</p><p>- No Barbarians as written. Barbarians in my campaign world are a human culture/race/class. They do not function as PHB presented Barbarians. </p><p>- No Drow as a PC race.</p><p>- No Wood Elves as a PC race (at least to start with).</p><p>- No Half-Orcs as a PC race (at least to start with).</p><p></p><p>Not sure yet</p><p>- Bards as written.</p><p>- Warlocks as written. But interested in giving one a try and seeing how it goes.</p><p></p><p>While I have certainly never used every possible creature in any given Monster Manual, their presence in such a manual does not necessitate their presence in the game world...or their fluff or even appearance, in some cases, if they are. I will conceivably make room/find a way/place for them if they work for the story/adventure/game of the moment. Monsters "known about, in-world, by your every day person" are generally limited, however.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6479668, member: 92511"] Haven't gotten a 5e game going yet, but from what I've seen, as far as adventuring in my homebrew campaign setting, the following edits will be made... Entirely - No Tieflings. - No Dragonborn. - No Tinker Gnomes. - No Aasimar. - No "Eladrin." - No Sorcerers. All arcane magic-users, collectively referred to as Mages, have some level of "spontaneous" casting. The Wizard/Sorcerer split never came to Orea. - No Planescape originated locations, races or classes. - No Eberron originated races or classes. - No Dragonlance originated races or classes. - No Evil PCs. - No Halflings that wear shoes...and NO Halflings that resemble anything like the monstrosities that are presented in the PHB. Partially - No Barbarians as written. Barbarians in my campaign world are a human culture/race/class. They do not function as PHB presented Barbarians. - No Drow as a PC race. - No Wood Elves as a PC race (at least to start with). - No Half-Orcs as a PC race (at least to start with). Not sure yet - Bards as written. - Warlocks as written. But interested in giving one a try and seeing how it goes. While I have certainly never used every possible creature in any given Monster Manual, their presence in such a manual does not necessitate their presence in the game world...or their fluff or even appearance, in some cases, if they are. I will conceivably make room/find a way/place for them if they work for the story/adventure/game of the moment. Monsters "known about, in-world, by your every day person" are generally limited, however. [/QUOTE]
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