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<blockquote data-quote="Basalt77" data-source="post: 5087147" data-attributes="member: 84328"><p>Thanks for the feedback azhrei_fje. I have to say that I really enjoy maptools as it stands. There are only a couple of things that would make it slightly easier to use for me.</p><p> </p><p>Line of sight - I'm not sure how you'd accomplish this but there are different rules on line of sight for different rulesets. D&D 4E requires that 2 corners of attacker's square have a direct line to any two corners of the target's square. You also can't see through enemies so the enemy has to be opaque but visible. The line of sight system in maptools doesn't account for this. I know this is likely a tough one so I'm not holding my breath.</p><p> </p><p>A couple of other things that would be great: </p><p> </p><p>Some kind of library system for frameworks and macros. I want to be able to check what frameworks are running inside of a given campaign. I'd also love to be able to look at what each framework/macro does without needing to go through the code. Some commenting on the part of the authors might accomplish this. Maybe some type of description tag that they can use that Maptools could display in a set way?</p><p> </p><p>Basically most of the uasability issues I have with maptools lie with the fact that you need to code everything yourself or rely on somebody else's project which likely doesn't meet your needs.</p><p> </p><p>I love the ability to work on multiple layers and place separate tiles on the screen that can interact to create a map. It's way more flexible than anything else I've tried with regards to this and still the VTT that I use in face to face gaming. It's not really an option for me if I want to play online though. The networking is easy but my players get frustrated at having to input all of their abilities and frequent miscalculations on our part leads to stops in play that can take much too long to correct. Thankfully I don't play online much.</p></blockquote><p></p>
[QUOTE="Basalt77, post: 5087147, member: 84328"] Thanks for the feedback azhrei_fje. I have to say that I really enjoy maptools as it stands. There are only a couple of things that would make it slightly easier to use for me. Line of sight - I'm not sure how you'd accomplish this but there are different rules on line of sight for different rulesets. D&D 4E requires that 2 corners of attacker's square have a direct line to any two corners of the target's square. You also can't see through enemies so the enemy has to be opaque but visible. The line of sight system in maptools doesn't account for this. I know this is likely a tough one so I'm not holding my breath. A couple of other things that would be great: Some kind of library system for frameworks and macros. I want to be able to check what frameworks are running inside of a given campaign. I'd also love to be able to look at what each framework/macro does without needing to go through the code. Some commenting on the part of the authors might accomplish this. Maybe some type of description tag that they can use that Maptools could display in a set way? Basically most of the uasability issues I have with maptools lie with the fact that you need to code everything yourself or rely on somebody else's project which likely doesn't meet your needs. I love the ability to work on multiple layers and place separate tiles on the screen that can interact to create a map. It's way more flexible than anything else I've tried with regards to this and still the VTT that I use in face to face gaming. It's not really an option for me if I want to play online though. The networking is easy but my players get frustrated at having to input all of their abilities and frequent miscalculations on our part leads to stops in play that can take much too long to correct. Thankfully I don't play online much. [/QUOTE]
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