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<blockquote data-quote="Redrobes" data-source="post: 5088441" data-attributes="member: 40793"><p>I heard, tho I am not sure of the details, that they dished out a D&D game license and there has been some ding dong about it for a while q.f. Atari. Whether its about sub licensing or whether its about the exclusivity of the gaming license I dont know.</p><p></p><p>All the VTT makers go "game agnostic" so you have to do all the rule typing yourselves if you want them. I dont think that there is a mechanism by which you can put one in and distribute it. Hasbro are a bit large to go treading on toes.</p><p></p><p>For me personally I think the VTT should make up for the loss of ability when people are remote. That is it should have rapid feedback / updates, enforce trust, allow as much expression to be transferred across the link etc. But I dont think they should do more than if you were sat around the table with dice and pencils. I dont like the auto calculations, critical rerolls, initiative tracking etc. You can put markers up on the map with the party and arrows pointing at who is next etc but I think the GM should move the arrow not the PC. I like links to the information you need to make all the decisions tho. Thats my opinion but I understand those who have come from the MMO world may think differently and I enjoyed the Neverwinter Nights games as well but its not real FRPG.</p></blockquote><p></p>
[QUOTE="Redrobes, post: 5088441, member: 40793"] I heard, tho I am not sure of the details, that they dished out a D&D game license and there has been some ding dong about it for a while q.f. Atari. Whether its about sub licensing or whether its about the exclusivity of the gaming license I dont know. All the VTT makers go "game agnostic" so you have to do all the rule typing yourselves if you want them. I dont think that there is a mechanism by which you can put one in and distribute it. Hasbro are a bit large to go treading on toes. For me personally I think the VTT should make up for the loss of ability when people are remote. That is it should have rapid feedback / updates, enforce trust, allow as much expression to be transferred across the link etc. But I dont think they should do more than if you were sat around the table with dice and pencils. I dont like the auto calculations, critical rerolls, initiative tracking etc. You can put markers up on the map with the party and arrows pointing at who is next etc but I think the GM should move the arrow not the PC. I like links to the information you need to make all the decisions tho. Thats my opinion but I understand those who have come from the MMO world may think differently and I enjoyed the Neverwinter Nights games as well but its not real FRPG. [/QUOTE]
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